Ahead of the Classes

Ahead of the Classes

Foreword

These are the classes I added to my mod Ahead of the Classes. With it, your character stats with a specific loadout tailored for your class, including spells and buff to MWSE Skills added by other mods. Depending on your modlist, you may see items from your mods as well (those mods are listed below with links).

This article also serves as an idea bank for characters ;)

Items added by mods have a link (again, you don't need the mods, but will get the items IF you have it installed).

The MWSE skills come from the following mods:

Acrobat (vanilla)

'Acrobat' is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth and rely on mobility and cunning to avoid capture.

MAJOR: Acrobatics, Athletics, Marksman, Sneak, Unarmored
MINOR: Speechcraft, Light Armor, Hand-to-hand, Alteration, Spear

MWSE Skills: Survival +5, Performance +5, Climbing +15

GEAR
Chitin Spear
3 Throwing nets (Killing Spree) and 30 Chitin Throwing Stars
Quality Potion of Jump and Standard Potion of Restore Fatigue
Netch Leather Helm and Gloves of the Horny First
Watcher's Belt (sanctuary on cast)
SPELLS
P: Tumble (fortify acrobatics, speed, and fatigue)
S: Jump

Agent (vanilla)

Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.

MAJOR: Speechcraft, Sneak, Acrobatics, Light Armor, Short Blade
MINOR: Mercantile, Illusion, Unarmored, Conjuration, Block

GEAR
Chitin Shortsword
Netch Leather Helm, Cuirass, Shield, and Watcher's Belt (sanctuary on cast)
Old Telvanni Bug Musk
Standard Potion of Chameleon and Standard Potion of Jump
Purse of Coins
SPELLS
S: Hidden Weapon (bound dagger 15 seconds)  

Alchemist (NPC Class)  

Alchemists know the processes of refining and preserving the magical properties hidden in natural and supernatural ingredients. They buy and sell potions, the various kinds of apparatus needed to make potions, and ingredients.

MAJOR: Alchemy, Alteration, Conjuration, Enchant, Mysticism
MINOR: Unarmored, Speechcraft, Block, Blunt Weapon, Hand-to-hand

MWSE Skills: Crafting +5, Metalworking +5, Cooking +10

GEAR
Wooden Staff
Watcher's Belt (sanctuary on cast) and Netch Leather Shield
Old Telvanni Bug Musk
Ring of Souls and Petty Soul Gem
Apprentice's Mortar and Pestle
Alchemy Matrix (Apoapse's Alchemy)
Potted plants: Black Lichen and Corkbulb
SPELLS
S: Summon Scamp -spell
S: Frost Barrier
P: Pheromones Cocktail (demoralize creature)  

Apothecary (NPC Class)  

Apothecaries serve as physicians and healers. Unlike the similarly-skilled alchemists, they do not experiment, preferring tried-and-true recipes for restorative potions of all kinds. Traveling apothecaries are well recieved by smaller villages that might not otherwise have one in residence.

MAJOR: Alchemy, Speechcraft, Mercantile, Blunt Weapon, Destruction
MINOR: Light Armor, Block, Enchant, Restoration, Security

MWSE Skills: Cooking +10

GEAR
Wooden Staff
Common hood and Netch Leather Shield
Apprentice's Mortar and Pestle
Old Telvanni Bug Musk
Purse of Coins and 70 septims
Potted plants: Marshmerrow  and Sweetbarrel
SPELLS
S: Cure Poison
P: Caustic cocktail (disintegrate weapon and armor)  

Arcanist (new)

Arcanists are wizards who combine prodigious affinity to metaphysical magicks with more practical training with staff. Arcanists are ingenious and they use mystical rituals to turn the threads of fate ever slightly towards their favour.

MAJOR: Blunt Weapon, Mysticism, Enchant, Conjuration, Unarmored
MINOR: Destruction, Alchemy, Illusion, Alteration, Speechcraft

MWSE Skills: Staff +5, Daedric +5, Inscription +10

GEAR
Wooden Staff and Wooden Wand of Poisonbloom (Wands)
Ring of Souls and Petty Soul Gem
2 Runes (Shinies)
Grinder (cheap mortar and pestle)
SPELLS
S: Disintegrate Armor
S: Conjure Mace (30 seconds)
S: Spell Absorption
S: Shield
S: Silence  

Arcane Archer (new)

The Arcane Archer is a master Marksman whose study of magic has made him deadlier. They use magic to enchant bows and arrows, conjure weapons and hide.

MAJOR: Marksman, Enchant, Illusion, Athletics, Light Armor
MINOR: Unarmored, Conjuration, Restoration, Sneak, Medium Armor

MWSE Skills: Fletching +5

GEAR
Long Bow and 20 corkbulb arrows
Common hood and Wormmouth Bracers
Fletching Kit (Go Fletch / Morrowind Crafting)
Ring of Souls and Petty Soul Gem
SPELLS
S: Bound Longbow
S: Mother's Kiss
S: Sanctuary
P: Lesser Magic Arrow (fire, frost, and shock damage)
P: Greater Magic Arrow (fire, frost, and shock damage)  

Archeologist (new)

Archeologists quietly explore ruins, hoping to uncover precious artifacts. They have knowledge of magical objects and how to restore them.

MAJOR: Sneak, Athletics, Light Armor, Enchant, Security
MINOR: Acrobatics, Armorer, Speechcraft, Short Blade, Alchemy

MWSE Skills: Daedric +5, Masonry +5, Bushcrafting +5, Climbing +10

GEAR
Chitin Shortsword and Leather Bracers
Chalk (Chalk)
Wood axe (Ashfall)
Standard Potion of Chameleon and Standard Potion of Restore Fatigue
Ring of Souls and Petty Soul Gem
Journeyman Probe and Lockpick
2 Repair Hammers, a Travel lantern, and a Grinder
SPELLS
P: Light  

Archer (vanilla)

Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at a distance by ranged weapons and swift maneuvers and engaged in melee with sword and shield after the enemy is wounded and weary.

MAJOR: Marksman, Long Blade, Block, Athletics, Light Armor
MINOR: Unarmored, Medium Armor, Sneak, Spear, Restoration

MWSE Skills: Fletching +15

GEAR
Iron Saber, Chitin Spear, Long Bow, and 20 Corkbulb Arrows
Netch Leather Shield and bracers, Wormmouth Helm
Standard Potion of Chameleon
Fletching Kit (Go Fletch / Morrowind Crafting)
SPELLS
P: Focused Shot (fortify marksman, fortify fatigue)  

Artificer (new)

Artificers are detail-oriented crafters, capable of creating fine works of art or mechanical marvels. In addition to smithing and enchanting jewelry and embellishing armor, artificers may craft alchemical equipment, study Dwemer mechanisms, smith locks, and if necessary, conduct cruder repairs to weapons and armor.

MAJOR: Armorer, Enchant, Alchemy, Mercantile, Blunt Weapon
MINOR: Heavy Armor, Block, Marksman, Short Blade, Security

MWSE Skills: Crafting +10, Inscription +5, Smithing +5, Metalworking +5, Masonry +5, Woodworking +5

GEAR
Chitin Club, Wooden Crossbow and 20 wooden bolts, Wooden Wand of Poisonbloom (Wands)
Iron Pauldrons and Shield
Ring of Souls, Petty & Lesser Soulgem , Jewelry Kit (Morrowind Crafting)

Artisan (new)

Artisans are talented people who love to make new items and repair them. They are handy and skilled with a hammer. They can even create more refined items, some magical. They are also shrewd salesmen.

MAJOR: Hand-to-hand, Armorer, Unarmored, Mercantile, Enchant
MINOR: Alchemy, Speechcraft, Light Armor, Alteration, Acribatics

MWSE Skills: Smithing +5, Sewing +5, Crafting +15, Metalworking +10, Masonry +15, Woodworking +15, Bushcrafting +5, Fletching +5

GEAR
Watcher's Belt, Smith's Apron (FCOT), and Wicker Helm
Purse of Coins and 50 septims
Ring of Souls and Petty Soul Gem
Grinder (cheap mortar and pestle)
Pottery Wheel and Jewelry Kit (Morrowind Crafting)
Agate (Shinies)
2 Repair Hammers
SPELLS
S: Open  

Assassin (vanilla)

Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.

MAJOR: Sneak, Marksman, Light Armor, Short Blade, Acrobatics
MINOR: Security, Athletics, Block, Long Blade, Alchemy

MWSE Skills: Climbing +5

GEAR
Cruel Viperblade, Chitin Short Bow, and 20 Corkbulb Arrows
Netch Leather Cuirass and Leather Bracers
10 Calling Cards (Calling Cards)
Standard Potion of Chameleon, Standard Potion of Jump, and Standard Potion of Restore Fatigue
Journeyman Probe and Lockpick
Grinder  

Baker (Tamriel_Data)

Bread is a staple food across Tamriel, and many settlements have a dedicated baker to provide it. Their knowledge of the finer workings of yeast, flour and heat translates remarkably well to alchemical processes, and their business sense carries them far in social situations.

MAJOR: Alchemy, Mercantile, Short Blade, Unarmored, Blunt Weapon
MINOR: Light Armor, Speechcraft, Athletics, Acrobatics, Restoration

MWSE Skills: Cooking +20

GEAR
Knife Bread (short blade) and Chitin Club
Smith's Apron (FCOT), Wicker Helm, Nordic Wood Shield, and Watcher's Belt
10 Yeast and 5 sugar  (Taddeus' Foods of Tamriel)
Colovian Bread, Flat Bread, Saltrice Bread, Sweetroll
50 septims and Purse of Coins
2 Repair Hammers and a Grinder
Old Telvanni Bug Musk
SPELLS
S: Mother's Kiss  

Banker (Tamriel_Data)

Bankers take care of deposits, withdrawals, money flow, payments, and loans at bank branches. Bankers also invest in the local economy or deal with immovable property for the benefit of their customers.

MAJOR: Speechcraft, Mercantile, Sneak, Illusion, Security
MINOR: Unarmored, Light Armor, Short Blade, Long Blade, Medium Armor

GEAR
Firebite Dagger
Watcher's Belt, Imperial Chain boots,  Leather Bracers, Expensive Pants and Shirt
Old Telvanni Bug Musk
100 septims and Purse of Coins
Journeyman Lockpick
SPELLS
P: Guile (charm)  

Barbarian (vanilla)

Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.

MAJOR: Axe, Medium Armor, Blunt Weapon, Athletics, Block
MINOR: Acrobatics, Unarmored, Marksman, Light Armor

MWSE Skills: Bushcrafting +5, Survival +5

GEAR
Iron War Axe, Steel Club, and 15 Tomahawks (Tamrielic Tomahawks)
Nordic Ringmail Cuirass, Fur Pauldrons, and Nordic Leather Shield
Standard Potion of Restore Fatigue and 2 Standard Potions of Jump
Wood axe (Ashfall)
2 Repair Prongs
ABC for Barbarians
SPELLS
P: Rage (Fortify attack and strength)  

Bard (vanilla)

Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained and must depend on sword, shield, spell, and enchantment to preserve them from the perils of their educational experiences.

MAJOR: Speechcraft, Alchemy, Acrobatics, Long Blade, Block
MINOR: Mercantile, Security, Enchant, Illusion, Medium Armor

MWSE Skills: Perfomance +15, Inscription +5, Crafting +5

GEAR
Iron Saber
Nordic Wood Shield and Wormmouth Bracers
Journeyman Probe and Journeyman Lockpick
Ring of Souls and Petty Soul Gem
Songbook of the Bard (A Bard's Life)
Lute and Grinder
Old Telvanni Bug Musk
SPELL
S: Charming Tune  

Barister (Tamriel_Data)

Barristers are experts in debate and argument well-versed in the intricacies of Imperial Law.

MAJOR: Speechcraft,Mercantile, Security, Hand-to-hand, Unarmored
MINOR: Short Blade, Sneak, Acrobatics, Block, Illusion

MWSE Skills: Inscription +20

GEAR
Telvanni Bug Musk
Gold
Journeyman Probe and Journeyman Lockpick
Golves of the Hory Firsts
Extravagant clothes

SPELL
S: Guile (Charm) Let's Talk About This (Calm Humanoid)  

Battle Alchemist (new)

The Battle Alchemist has turned alchemy into a deadly art. They will coat any weapon with poison, or, more often, create bombs that can be thrown from a safe distance.

MAJOR: Alchemist, Marksman, Restoration, Light armor, Athletics
MINOR: Long Blade, Axe, Blunt Weapon, Short Blade, Spear

MWSE Skills: Crafting +5, Cooking +5

GEAR
Common Hood and  Netch Leather Cuirass" },
Various poisons (Morrowind Crafting, Alchemist Arsenal)
Various ingredients
Apprentice Mortar
SPELLS:
S: Cure Poison
S: Burden

Battlemage (vanilla)

Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.

MAJOR: Alteration, Destruction, Conjuration, Axe, Heavy Armor
MINOR: Mysticism, Alchemy, Enchant, Long Blade, Marksman

MWSE Skills: Inscription +5

GEAR
Chitin War Axe and Iron Saber
Iron Cuirass and Boots,
Ring of Souls and  Petty Soul Gem
Grinder
SPELLS
S: Shield
S: Bound Battle Axe
S: Weakening Touch -disintegrate armor & weakness to Normal Weapons
S: Absorb Agility  

Beastmaster (new)

Beastmasters use their understanding of animals and creatures to their advantage, either calming or even commanding creatures. They prefer medium armor and are adept with clubs though they will wrestle animals often to tame them as well. They are incredibly fit and can run with a pack of Nix-Hounds.

MAJOR: Blunt Weapon, Medium Armor, Illusion, Athletics, Block
MINOR: Acrobatics, Hand-to-hand, Light Armor, Alchemy, Armorer

MWSE Skills: Perfomance +15, Inscription +5, Crafting +5

GEAR
Chitin Club
Wormmouth Bracers, Nordic Wood Shield, and Common hood
Standard Potion of Restore Fatigue and Standard Potion of Jump
Grinder
Waterskin and wood axe (Ashfall)
SPELLS
P: Command Beast
P: Call Wolf  

Bookseller (NPC Class)

Booksellers buy and sell books, and are sometimes involved in the printing process. They are also immersed in book lore and most are happy to share a little advice.

MAJOR: mercantile, Sneak, Security, Mysticism, Speechcraft
MINOR: Unarmored, Block, Blunt Weapon, Hand-to-hand, Light Armor

MWSE Skills: Bushcrafting +5, Inscription +5

GEAR
Chitin Club
Watcher's Belt, Netch Leather Shield, and Leather Bracers
60 septims and Purse of Coins
Old Telvanni Bug Musk
4 common books
SPELLS
S: Detect Enchantment
S: Almsivi Intervention  

Bounty Hunter

Bounty hunters apply their skills to tracking down and either capturing or killing criminals that escape justice at the hands of local law

MAJOR: Axe, Marksman, Medium Armor, Athletics, Illusion
MINOR: Lon Blade, Hand-to-hand, Block, Alteration, Mysticism

GEAR
Chitin War Axe, Wooden Crossbow and 20 wooden bolts, and 3 Throwing nets (Killing Spree)
Nordic Ringmail Cuirass, Bonemold Bracers of the Horny First and Nordic Wood Shield
SPELLS
S: Absorb Fatigue
S: Calm Humanoid
P: Pin Down (Burden)
P: Entrap (Paralysis)  

Buoyant Armiger (NPC Class)

Buoyant Armigers are members of a small military order of the Tribunal Temple, exclusively dedicated to and answering to Vivec. They pattern themselves on Vivec's heroic spirit of exploration and adventure, and emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse. They serve the Tribunal Temple as champions and knights-errant, and are friendly rivals of the more solemn Ordinators.

MAJOR: Marksman, light armor, destruction, short blade, sneak
MINOR: restoration, athletics, block, acrobatics, speechcraft

GEAR
Chitin Short Bow and 20 Corkbulb Arrows, Chitin Shortsword
Leather Bracers, Netch Leather Shield, Chitin Cuirass
Standard Potion of Chameleon
SPELLS
S: Strength Leech
S: Veloth's Benison  

Caretaker (NPC Class)

Caretakers keep buildings clean and running smoothly. They care for a stock of supplies and keep an eye out for trouble.

MAJOR: Acrobatics, Athletics, Mysticism, Restoration, Security
MINOR: Mercantile, Enchant, Speechcraft, Illusion, Sneak

MWSE Skills: Sewing +5, Crafting +5, Cooking +5, Woodworking+5

GEAR
Smith's Apron (FCOT)
Standard Potion of Restore Fatigue
Journeyman Probe and lockpick
Ring of Souls and Petty Soul Gem
Standard Potion of Chameleon
Crafting Kit (Morrowind Crafting)
SPELLS
S; Recall
S: Stamina
S: Light  

Cat-catcher  (Tamriel_Data)

Cat-catchers are ruthless and cunning slave-hunters. They employ various means of negotiation to secure leads and rewards for their work, use agility and stealth to track their prey, and are skilled in non-lethal combat to overpower any resistance they face.

MAJOR: Blunt Weapon, Hand-to-hand, Athletics, Speechcraft, Sneak
MINOR: Security, Acrobatics, Light Armor, Marksman, Restoration

MWSE Skills: Bushcrafting +5, Climbing +5

GEAR
Chitin Club and 30 Chitin Throwing Stars
Gauntlet of the Horny Fist and Netch Leather Cuirass
Standard Potion of Restore Fatigue, Standard Potion of Chameleon and Standard Potion of Jump
Journeyman Probe and Lockpick
Waterskin (Ashfall)
SPELLS
S: Restore Strength -spell
P: Pin Down (Burden)
P: Entrap (Paralysis)  

Champion (NPC Class)

Champions have the duty of protecting the honor of their Ashlander tribe in peace and war. They give counsel to the ashkhan in tribal affairs, and represent the tribe to guests and intruders.

MAJOR: Axe, Block, Medium Armor, Light Armor, Marksman
MINOR: Athletics, Restoration, Acrobatics, Sneak, Alteration

GEAR
Chitin War Axe and Chitin Short Bow and 20 Corkbulb Arrows
Netch Leather Shield, Bonemold Bracers, Netch Leather Helm, Netch Leather Cuirass
Standard Potion of Restore Fatigue
SPELLS
S: Variable Resist Magicka
P: Fire Shield -power  

Clever-Man  (Tamriel_Data)

Clever-Men are practitioners of the ancient Nordic magical tradition. They act as counsellors to Kings and Jarls in the affairs of magic and the forces of the otherworld. In olden times, they were widely respected and fought alongside the legendary kings and warriors of Skyrim's past. As mages, they are specialized in the various magic schools. In battle, they adorn heavy armor and supply their magical prowess with axe and shield when needed.

MAJOR: Destruction, Restoration, Alteration, Illusion, Conjuration
MINOR: Axe, Block, Mysticism, Heavy Armor, Enchant

MWSE Skills: Inscription +5

GEAR
Chitin War Axe
Robe (BM), Nordic Wood Shield, Iron Pauldrons
Ring of Souls and Petty Soul Gem
SPELLS
S: Frost Barrier
S: Flameguard
S: Frostball
S: Bound Battle Axe
S: Purge Magic
S: Cruel Noise  

Clothier (NPC Class)

Clothiers make clothes and sell them. They also buy clothes in good condition; with a little work they can make them good as new and resell them.

MAJOR: Mercantile, Sneak, Security, Acrobatics, Speechcraft
MINOR: Unarmored, Block, Blunt, Hand-to-hand, Light Armor

MWSE Skills: Sewing +20, Crafting +5

GEAR
Chitin Club
Watcher's Belt, Cloth Bracers, and various clothes
Shears, 3 spools, and 4 pieces of cloth
Sewing Kit (Morrowind Crafting)
2 Old Telvanni Bug Musks
80 septims and Purse of Coins  

Commoner (NPC Class)

Commoners do whatever needs doing -- cooking, cleaning, building, baking, making, breaking, and sharing a little local lore.

MAJOR: Hand-to-hand, Unarmored, Athletics, Speechcraft, Mercantile
MINOR: Security, Block, Short Blade, Sneak, Acribatics

MWSE Skills: Fishing +5, Sewing +5, Mining +5, Woodworking +5, Cooking +5, Crafting +5

GEAR
Chitin Shortsword
Gloves of the Horny First and Watcher's Belt
Standard Potion of Restore Fatigue and Standard Potion of Chameleon
Journeyman Probe and Lockpick
Waterskin (Ashfall)
Old Telvanni Bug Musk
SPELL
P: Hardships (fortify health and fatigue, feather)  

Cook (TR Class)

Cooks can be found everywhere from the most exclusive court kitchens to the meanest ships' galleys. They are skilled with the chef's knife and the tenderizing hammer, quick under pressure, and often adept at mundane alchemy..

MAJOR: Alchemy, Short Blade, Mercantile, Hand-to-hand, Blunt Weapon
MINOR: Security, Restoration, Athletics, Sneak, Spear

MWSE Skills: Cooking +20,

GEAR
Various food and ingredients (Morrowind Crafting, Taddeus' Foods of Tamriel)
Rolling pin and Cutting Board  (Morrowind Crafting, Taddeus' Foods of Tamriel)
Cooking knife and Wooden Mace
Telvanni Bug Musk
Gloves of the Horny Fist
SPELLS
S: Mother's Kiss  

Courtesan (Tamriel_Data)

Courtesans were originally professional courtiers living in the royal courts of Daggerfall as confidants of rulers and nobles until that practice fell out of favour. Nowadays, a Courtesan is little more than a prostitute with a wealthy or noble clientele.

MAJOR: Speechcraft, mercantile, Athletics, Unarmored, Hand-to-hand
MINOR: Short Blade, Acrobatics, Security, Sneak, Restoration

MWSE Skills: Perfomance +5, Sewing +5

GEAR
Chitin Shortsword
Extravagant Amulet and skirt, Watcher's Belt and  Gloves of the Horny First
30 septims and  Purse of Coins
Telvanni Bug Musk
Standard Potion of Restore Fatigue
SPELLS
S: Stamina
P: Guile (charm)  

Crusader (vanilla)

Any heavily armored warrior with spellcasting powers and a good cause may call himself a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.

MAJOR: Blunt Weapon, Long Blade, Destruction, Heavy Armor, Block
MINOR: Restoration, Alchemy, Medium Armor, Armorer, Hand-to-hand

MWSE Skills: Daedric +5

GEAR
Iron Mace, Iron Saber
Iron Greaves, Iron Boots, Nordic Wood Shield, and Wormmouth Bracers
Grinder and Repair Hammer
SPELLS
S: Bolster (Resist Normal Weapons)
S: Stumble  

Dervish Mesmer (New)

The Devish Mesmer is a dancer who laced their art with illusion turning dance into a combat skill. Through their study of Alchemy, the Dervish has a deep understanding of poison.

MAJOR: Long Blade, Unarmored, Acrobatics, Alchemy, Illusion
MINOR: Light Armor, Marksman, Alteration, Destruction, Spear

MWSE Skills: Climbing +10

GEAR
Iron Saber, Chitin Spear,
Defensive fan (Assassin's Arsenal)
Standard Potion of Jump, Standard Potion of Restore Fatigue
Toxin Flask (Morrowind Crafting)
Grinder
30 Throwing Knives
A couple of ingredients with poison effect
SPELLS
S: Lightning Dance (sanctuary, lightning shield)
S: Cobra dance (paralyse and poison)
P: Mezmerize (command humanoid)  

Diplomat (New)  

A diplomat is unmatched when it comes to charming and calming people. The very best can even talk angry people out of fighting. They only wear armor for ceremonies but always wear a blade.

MAJOR: Speechcraft, Long Blade, Unarmored, Mercantile, Illusion
MINOR: Restoration, Enchant, Athletics, Security, Heavy Armor

MWSE Skills: Daedric +15

GEAR
Iron Saber
Extravagant Gloves, Expensive Robe
50 septims and a purse of gold
Old Telvanni Bug Musk
SPELLS
S: Diplomat's Charm
P: Let's talk about this (calm humanoid)  

Diresinger (New)

The Diresinger is a bard that specialises in crippling and controlling his enemies. When he fights alone, he'll weaken his enemies with a song and finish them with daggers or bows, though he will prefer to send companions or even minions. Like all bards, speechcraft and alchemy are part of his arsenal.

MAJOR: Short Blade, Light Armor, Athletics, Illusion, Alchemy
MINOR: Marksman, Medium Armor, Acrobatics, Destruction, Speechcraft

MWSE Skills: Daedric +1, Performance +10, Inscription +5

GEAR
Chitin Shortsword and 30 Chitin Throwing Stars
Common hood, Netch Leather Cuirass, and Wormmouth Bracers
Lute and Songbook of the Diresinger (A Bard's Life)
Standard Potion of Restore Fatigue
Grinder
SPELLS
P: Booming Voice -demoralize and sound, power
S: Sad Tale (Blind and Sound)
S: Stumble  

Dockworker (Tamriel_Data)

A Dock Worker is a waterfront unskilled laborer who load and unload vessels in port. Rarely, a larger military vessel will carry its own contingent of trusted Dock Workers.

MAJOR: Athletics, Hand-to-hand, Blunt Weapon, Mercantile, Unarmored
MINOR: Block, Speechcraft, Short Blade, Acrobatics, Light Armor

MWSE Skills: Fishing +5

GEAR
Chitin Club
Gloves of the Horny First, Belt of Orc's Strength and Wicker Helm
3 Cheap Feather Potions, Standard Potion of Jump, and Standard Potion of Restore Fatigue
Waterskin (Ashfall)
SPELLS
P: Carry More (feather)  

Dreamers (NPC Class)

Dreamers are newly come to Dagoth Ur, and have not yet been infused with his power, although they are already deep in the heart of his mysteries. Eventually, Dreamers will progress towards transformation into an Ash creature.

MAJOR: Marksman, Light Armor, Blunt Weapon, Short Blade, Sneak
MINOR: Block, Acrobatics, Athletics, Security, Hand-to-hand

GEAR
30 Chitin Throwing Stars, Chitin Shortsword and Chitin Club
Netch Leather Shield and Gauntlet of the Horny Fist
Standard Potion of Chameleon
3 Corprus Weepings  

Drillmaster (NPC Class)

Drillmasters train and condition the local militia, teaching the citziens the basics of block, spear, and long blade with a special consideration of athletics and acrobatics.

MAJOR: Block, Acrobatics, Unarmored, Athletics, Hand-to-hand
MINOR: Long Blade, Short Blade, Blunt Weapon, Axe, Spear

MWSE Skills: Climbing +5

GEAR
Iron Saber, Chitin Shortsword, Chitin Club, Chitin War Axe, Chitin Spear
Netch Leather Shield, Watcher's Belt, and Gloves of the Horny First
Standard Potion of Jump and Standard Potion of Restore Fatigue  

Druid (new)

Druids have a great understanding of plants and creatures: they can make potent brews and calm animals. While they do use weapons and armor, they ignore anything made of metal, preferring natural material such as wood, leather, or chitin. Druids can also wield mystical energies.

MAJOR: Alchemy, Illusion, Alteration, Blunt Weapon, Light Armor
MINOR: Enchant, Short Blade, Unarmored, Restoration, Mysticism

MWSE Skills: Bushcrafting +5, Survival +5, Staff +5, Cooking +5, Woodworking +5

GEAR
Wooden Staff of Peace and Farmer's Sickle
Grinder
Leather Bracers, Netch Leather Cuirass and Common hood, Wood Boots (Panoply)
Ring of Souls and Petty Soul Gem
Potted plants:  Firefern and Wickwheat
Wood Axe and Waterskin (Ashfall)
SPELLS
S: Sanctuary
S: Calm Creature
S: Shield
S: Nurture (restore health on touch)
S: Spell Absorption  

Duelist (New)

Duelists are combatants who in fight rely on finesse, perfect form and quickness over brute force. Uncommon among fighters, the duelists do not wear any armor at all preferring maximum speed and not being hit at all. Duelists are known to possess a silver tongue and are exceptionally nimble and quick.

MAJOR: Long Blade, Unarmored, Speechcraft, Athletics, Acrobatics
MINOR: Short Blade, Armorer, Restoration, Hand-to-hand, Sneak

GEAR
Chitin Shortsword, Iron Saber, Iron Rapier (An Issue of Thrust)
Watcher's Belt
Standard Potion of Restore Fatigue, Standard Potion of Jump, and Standard Potion of Chameleon
Repair Hammer
Old Telvanni Bug Musk
SPELLS
S: Flurry (fortify agility and speed)  

Enchanter (NPC Class)

Enchanters trade with enchanted items, weapons, armor, and clothes. They also enchant items such as scrolls and sell them, or offer their lab for others to use - against a fee, of course.

MAJOR: Enchant, Blunt Weapon, Alchemy, Destruction, Unarmored
MINOR: Alteration, Illusion, Conjuration, Mysticism, Restoration

MWSE Skills: Inscription+15, Daedric +15

GEAR
Wooden Staff
Common Robe
Ring of Souls,  Petty Soul Gem, Lesser Soulgem, Common Soulgem, Greater Soulgem
Magic Quill (Demon of Knowledge)
3 Blank Scrolls, 3 Plain Paper
Grinder
50 septims and Purse of Coins
SPELLS
S: Shatter Weapon
S: Soultrap
S: Bound Mace
S: Slowfall
S: Dire Earwig  

Enforcer (NPC Class)

Enforcers serve crimebosses as thugs. Their boss makes the rules and they enforce them by physical or magical force.

MAJOR: Short Blade, Light Armor, Marksman, Sneak, Destruction
MINOR: Security, Athletics, Mercantile, Block, Alteration

GEAR
Chitin Shortsword, 30 Chitin Throwing Stars, and 3 Throwing nets (Killing Spree)
Netch Leather Helm, Netch Leather Cuirass, and Netch Leather Shield
Journeyman Probe and Lockpick
Standard Potion of Chameleon and Standard Potion of Restore Fatigue
SPELLS
S: Five Fingers of Pain
S: Burden  

Fallen Paladin (New)

Fallen Paladins become the antithesis of their former selves. They make pacts with fiends, take the lives of the innocent, and put nothing ahead of their personal power and wealth. Champions of evil, often lead armies of evil creatures and work with other villains to bring ruin to the holy and tyranny to the weak. Not surprisingly, paladins stop at nothing to put an end to such nefarious antiheroes.

MAJOR: Heavy Armor, Destruction, Long Blade, Mysticism, Block
MINOR: Armorer, Restoration, Conjuration, Medium armor, Alteration

MWSE Skills: Daedric +5, Inscription +5

GEAR
Iron Saber, Iron Battle Axe,
Nordic Wood Shield, Iron Greaves, Iron Boots, Iron Cuirass
2 repair hammers
Arkay The Enemy
SPELLS
S: Dark Ritual (restore health and magicka, drain fatigue)
S: Absorb fatigue
S: Burden  

Farmer (NPC Class)

Farmers grow crops, and raise animals for food, and gather animal products and vegetable products from the land for their own use or for sale at the markets.

MAJOR: Speechcraft, Blunt Weapon, Hand-to-hand, Athletics, Unarmored
MINOR: Mercantile, Light Armor, Short Blade, Spear, Acrobatics

MWSE Skills: Crafting +5, Metalworking +5, Cooking +5, Woodworking +5

GEAR
Pitchfork (spear) and Farm Shovel (blunt)
Gloves of the Horny First, Wicker Helm
Standard Potion of Restore Fatigue
3 Ash Yams
Waterskin (Ashfall)
SPELLS
S: Nurture (restore health on touch)  

Fisherman (Tamriel_Data)

Fishermen work on boats to catch fishes on oceans, rivers, and causeways with lines, nets, or spears. Some also work as salt-makers, sailors, or collect and sell reed.

MAJOR: Spear, Athletics, Hand-to-hand, Short Blade, Unarmoured
MINOR: Light Armor, Speechcraft, Acrobatics, Mercantile, Block

MWSE Skills: Fishing +20, Crafting +5

GEAR
Fishing Spear and Fishing Net
Gloves of the Horny First, Wicker Helm, Netch Leather Shield
Crabpot and Waterskin (Ashfall)
2 Pearl Fish and 2 Bark Fish (Taddeus' Foods of Tamriel), 4 Crab Meat
Standard Potion of Restore Fatigue  

Gambler (New)

Gamblers primarily rely on luck. They will take leaps of faith, confident that the stars will guide them to safety. Gamblers wear no armor, betting on speed or their opponent's clumsiness. The Gambler is quite charming in their candor that things will turn out all right, with just a bit of luck.

MAJOR: Marksman, Acrobatics, Mysticism, Unarmored, Sneak
MINOR: Speechcraft, Mercantile, Alteration, Security, Short Blade

MWSE Skills: Daedric +5, Performance +5, Climbing +5, Inscription +5, Crafting +5

GEAR
Chitin Shortsword and 30 Throwing Knives
Watcher's Belt
Lucky Coin (Lucky Coins)
Dice, Unusual Card
Old Telvanni Bug Musk
50 septims and Purse of Coins
Journeyman Probe and lockpick
SPELLS
P: Gamble (mix of positive and negative effects)
S: Absorb Luck
S: Open  

Gardener (NPC Class)

Gardeners tend the plants and trees, and keep them looking pretty. They are often employed by nobility or the temple to keep their parks and gardens watered when it's dry and dusty.

MAJOR: Alchemy, Unarmored, Short Blade, Restoration, Mysticism
MINOR: Mercantile, Athletics, Acrobatics, Blunt Weapon, Alteration

MWSE Skills: Crafting +5

GEAR
Farm Hoe (blunt) and Farm Trovel (short blade )
Watcher's Belt
Potted plants:  Timsa-Comes-By, Gold Kanet, and Stoneflower
3 Stoneflower Petals, 3 Gold Kanet petals, 3 Timsa-Comes-By Petals
Grinder
20 septims and Purse of Coins
Standard Potion of Restore Fatigue
Waterskin (Ashfall)
SPELLS
S: Mother's Kiss
S: Nurture (restore health on touch)
S: Absorb Fatigue
S: Feather  

Gladiator (new)

Gladiators fight in arenas across Tamriel for the entertainment of others. In Morrowind, slaves are sometimes trained as gladiators, but others fight for fame and fortune.

MAJOR: Axe, Spear, Block, Light Armor, Athletics
MINOR: Long Blade, Medium Armor, Acrobatics, Mercantile, Speechcraft

GEAR
Chitin War Axe, Chitin Spear, Iron Saber
Netch Leather Shield, Leather Bracers, Gladiator Cuirass and Pauldron (Panoply)
Standard Potion of Restore Fatigue, Standard Potion of Jump
Wormmouth Pauldrons
SPELL:
P: Rage  

Guard (NPC Class)

Guards keep the peace, collect fines and compensation, and chase down criminals to drag them off to prison. Each local authority employs its own guards, and there is always work for them.

MAJOR: Long Blade, Blunt Weapon, Block, Heavy Armor, Medium Armor
MINOR: Athletics, Hand-to-hand, Speechcraft, Acrobatics, Security

GEAR
Iron Saber and Wooden Mace
Nordic Wood Shield,  Imperial Chain Coif Helm, Imperial Chain Pauldrons, Imperial Boots
Standard Potion of Jump  

Healer (NPC Class)

Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.

MAJOR: Restoration, Mysticism, Alteration, Hand-to-hand, Speechcraft
MINOR: Illusion, Blunt Weapon, Light Armor, Alchemy, Unarmored

GEAR
Wooden Staff
Common Robe and Hood
2 Bandages
Grinder
SPELLS
S: Restore Attributes
S: Cure Common Diseases Other
S: Mother's Kiss
S: Absorb Health
S: Calming Touch  

Herder (NPC Class)

Herders watch over their herds of guars, shalk, or netches. They are responsible for defending them against predators, bandits, and illnesses. They also butcher them and preparing the meat, skin, and other ingredients for use by craftsmen, cooks, or alchemists.

MAJOR: Light Armor, Marksman, Spear, Restoration, Athletics
MINOR: Acrobatics, Block, Axe, Medium Armor, Sneak

MWSE Skills: Crafting +5

GEAR
Guar Whistle (The Guar Whisperer)
Organic Kit
Wood Axe, Waterskin (Ashfall)
2 Bottle of Guar Milk and 2 Guar Hides
Wicker Helm, Wormmouth Bracers
Chitin Shortbow and 20 Corkbulb Arrows, Pitchfork,  Chitin War Axe, and 3 Throwing Nets (Killing Spree)
Standard Potion of Restore Fatigue
SPELL
S: Nurture (restore health on touch)

Hermit (New)

Whether for religious reasons or merely personal preference, hermits choose to live solitary lives. It takes someone of versatile skill and knowledge to be entirely self-sufficient. Hermits develop advanced expertise in local flora and fauna.

MAJOR: Alchemy, Alteration, Restoration, Marksman, Armorer
MINOR: Destruction, Sneak, Light Armor, Blunt Weapon, Spear

MWSE Skills: Bushcrafting +5, Survival+15, Fishing +15, Fletching +5, Sewing +5, Woodworking +5, Cooking +5,  Crafting +10

GEAR
Wooden Staff, Chitin Short Bow and 20 Corkbulb Arrows
Common Hood and Robe
Standard Potion of Chameleon
Organic Kit (Morrowind Crafting)
Grinder and 2 Repair Hammers
Iron Ladle
Stewed Cabbage (Taddeus' Foods of Tamriel)
Wood axe, Grill, Small Teapot, Waterskin, Strawbed and Firewood (Ashfall)
SPELLS
S: Fire Shield
S: Hearth Heal
S: Five Fingers of Pain  

Hood (New)

Hoods are the common clay of the criminal underworld. Thugs and gangsters, hoods favor fighting in close quarters using daggers, short clubs, and fists.

MAJOR: Hand-to-hand, Short Blade, Blunt Weapon, Medium Armor, Sneak
MINOR: Axe, Block, Athletics, Speechcraft, Security

GEAR
Chitin Shortsword, Wooden Mace, Chitin War Axe
Bonemold Bracers of the Horny First, Wormmouth Helm, Nordic Wood Shield
Standard Potion of Chameleon, Standard Potion of Restore Fatigue
Journeyman Probe and lockpick  

Hunter (NPC Class)

Hunters range across the lands, hunting for meat and hides. They know the native creatures and know how to best avoid the diseased creatures.

MAJOR: Light Armor, Marksman, Short Blade, Sneak, Athletics
MINOR: Acrobatics, Block, Axe, Medium Armor, Restoration

MWSE Skills: Bushcrafting +5, Survival +5, Fishing +5, Fletching +5

GEAR
Chitin Short Bow and 20 Corkbulb Arrows, Chitin Shortsword and 3 Throwing nets -Killing Spree
Wormmouth Helm, Leather Bracers
Organic Kit (Morrowind Crafting)
Wood axe and Waterskin (Ashfall)
Fletching Kit (Go Fletch / Morrowind Crafting)
Standard Potion of Chameleon, Standard Potion of Restore Fatigue
SPELLS
S: Stamina  

Jarl (Tamriel_Data)

Jarls are the second highest ranking title in the hierarchy of Nordic kingdoms, answering only to their King. The Jarl acts as a vassal to the King, but essentially rules a Jarldom of his or her own. Most Jarl titles are hereditary, and as with most Nord nobility, future Jarls are trained from a young age in the skills of combat, war, and diplomacy.

MAJOR: Long Blade, Axe, Medium Armor, Heavy Armor, Speechcraft
MINOR: Athletics, Block, Armorer, Blunt Weapon, Spear

GEAR
Nordic Broadsword, Nordic Battle Axe, Iron Mace, Iron Halberd
Nordic Ringmail Cuirass, Nordic Iron Helm, Bear Shield
Old Telvanni Bug Musk
2 Repair Hammers
Standard Potion of Restore Fatigue  

Jester (New)

The Jester is often underestimated, they are physical entertainers, performing feats of skill and wits at court. It is a frequent mistake to conflate a jester’s intelligence with that of the bumbling character they often play. The Jester relies on tricks and deception and is the most proficient spellcaster of all the bards.

MAJOR: Destruction, Seal, Acrobatics, Unarmored, Speechcraft
MINOR: Restoration, Security, Alchemy, Illusion, Mysticism

MWSE Skills: Daedric +5, Performance+5, Inscription +5

GEAR
Jokes of Daggerfall (Jokes of Daggerfal)
Standard Potion of Chameleon, Standard Potion of Jump
Telvanni Bug Musk
Journeyman Probe & Lockpick
Jester hat,  Songbook of the Jester (A Bard's Life)
Grinder
Yellow Book of Riddles
SPELLS
S: Five Fingers of Pain
S: Crying Eye
S: Stamina
P: Guile (charm)  

Journalist (NPC classes)

Journalists gather the news and print them.

MAJOR: Unarmored, Mercantile, Speechcraft, Hand-to-hand, Mysticism
MINOR: Restoration, Security, Enchant, Athletics, Alchemy

MWSE Skills: Daedric +5, Inscription +5

GEAR
3 Plain Paper, 1 Blank Scroll, 1 Inkwell, 1 Quill
Ring of Souls and Petty Soul Gem
Watcher's Belt, Gloves of the Horny First
50 septims and Purse of Coins
Old Telvanni Bug Musk
Journeyman Probe & Lockpick
Grinder
SPELLS
S: Mark
S: Mother's Kiss  

Juggler (New)

Jugglers use the magic arts to entertain and amaze, causing fireballs and knives to dance through the air in feats of artistic and technical skill that defy the laws of nature.

MAJOR: Marksman, Destruction, Illusion, Hand-to-hand, Short Blade
MINOR: Mysticism, Acrobatics, Unarmored, Sneak, Alteration

MWSE Skills: Perfomance +5, Fletching +5, Climbing +5

GEAR
30 Throwing Knives, Chitin Shortsword
Gloves of the Horny First
4 Kwama Eggs
Standard Potion of Jump, Standard Potion of Chameleon
SPELLS
S: Wearying Touch
S: Fireball -spell
S: Calming Touch
S: Lock -spell
S: Absorb Agility  

King (NPC Class)

Kings are at the top of the local nobility. Only the emperor himself is above them, and it is him who they report to.

MAJOR: Speechcraft, Destruction, Long Blade, Heavy Armor, Alchemy
MINOR: Block, Mercantile, Mysticism, Security, Sneak

GEAR
Silver Longsword
Silver Cuirass, Exquisite Clothes
Telvanni Bug Musk
60 septims
SPELLS
P: Off With Their Head (Drain Health)  

Knight (Vanilla)

Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.

MAJOR: Long Blade, Axe, Speechcraft, Heavy Armor, Block
MINOR: Restoration, Armorer, Enchant, Mercantile, Medium Armor

GEAR
Steel Longsword
Imperial Chain boots, Steel Shield, Steel Cuirass
Old Telvanni Bug Musk
2 Repair Hammers
Purse of Coins
SPELLS
S: Fortify Block Skill  

Mabrigash (NPC Class)

A Mabrigash is an outcast Ashlander witch-warrior, a woman who defies the Ashlanders' rules of behavior for women, mastering weapons of war and powerful sorcery.

MAJOR: Restoration, Destruction, Alteration, Block, Axe
MINOR: Unarmored, Speechcraft, Sneak, Mysticism, Athletics

MWSE Skills: Bushcrafting +5, Survival +10, Fishing+5, Cooking +5, Crafting +5

GEAR
Ashander Kettle and woodaxe (Ashfall)
Chitin War Axe
Netch Leather Shield, Watcher's Belt, Traveller's Boots -FCOT, Ashalnder Robe
Old Telvanni Bug Musk
Standard Potion of Restore Fatigue
SPELLS
S: Draining Touch (drain health and fatigue)
S: Turn the Wheel
S: Absorb Health
S: Burden  

Mage (Vanilla)

Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common: an avid love of spellcasting.

MAJOR: Mysticism, Destruction, Alteration, illusion, Restoration
MINOR: Enchant, Conjuration, Short Blade, Alchemy, Unarmored

MWSE Skills: Daedric +10, Inscription +5

GEAR
Chitin Shortsword
Common Robe
Ring of Souls and Petty Soul Gem
Grinder
SPELLS
S: Bound Dagger
S: Absorb Health
S: Poison
S: Weakenss to Poison
S: Levitate
S:Invisibility
S:Hearth Heal
P: Feel The Magic (restore magicka)  

Marauder (New)

Marauders are powerful warriors, favoring massive two-handed weapons. Marauders subscribe to the philosophy that a good offense is the best defense, forgoing shields and relying only on their armor to protect them.

MAJOR: Axe, Blunt Weapon, Heavy Armor, Medium Armor, Athletics
MINOR: Long Blade, Spear, Hand-to-hand, Armorer, Enchant

GEAR
Chitin War Axe
Wooden Mace
Wormmouth Pauldrons
Iron Cuirass
Iron Saber
Chitin Spear
Bonemold Bracers of the Horny First
2 Repair Hammers  

Master-at-Arms (NPC Class)

Masters-at-Arms are dedicated weapon trainers, having mastered all the basic hand weapon types: long blades, short blades, axes, blunt weapons, and spears.

MAJOR: Spear, Short Blade, Long Blade, Axe, Blunt Weapon
MINOR: Block, Heavy Armor, Light Armor, Medium Armor, Hand-to-hand

MWSE Skills: Smithing +5, Metalworking +5

GEAR
Chitin Spear, Chitin Shortsword, Iron Saber, Chitin War Axe, Wooden Mace
Netch Leather Shield, Netch Leather Cuirass, Wormmouth Helm, Iron Pauldrons  

Mercenary (New)

Mercenaries are rugged fighters who employ their reputable martial prowess in service of whoever pays them the most. Mercenaries are strong and physically conditioned.

MAJOR: Heavy Armor, Axe, Long Blade, Mercantile, Athletics
MINOR: Armorer, Blunt Weapon, Marksman, Hand-to-hand, Block

GEAR
Chitin War Axe, Iron Saber, Wooden Mace, Wooden Crossbow and 20 wooden bolts
Iron Cuirass, Iron Pauldrons, Iron Shield
Purse of Coins
Standard Potion of Restore Fatigue
2 Repair Hammers  

Merchant (NPC Class)

Merchants look for goods that are well-made, and can be sold at a profit. There are many different kinds of materials a merchant can buy and sell -- animal products, vegetable products, mineral products, even exotic products. Crafts and manufactured goods they deal in include weapons, armor, clothing, books, potions, enchanted items, and various housewares.

MAJOR: Speechcraft, Mercantile, Restoration, Armorer, Security
MINOR: Light Armor, Unarmored, Blunt Weapon, Long Blade, Medium Armor

GEAR
Wooden Mace, Iron Saber
Wormmouth Bracers, Watcher's Belt, Common hood, Colovian Boots
110 septims and Purse of Coins
Telvanni Bug Musk
2 Repair Hammers
Journeyman Probe and Lockpick
SPELLS
S: Charisma
P: Good Deal (fortify mercantile)  

Miner (NPC Class)

In Morrowind, being a miner usually means being a Kwama miner. Kwama miners extract Kwama eggs from egg mines, feeding the population.

MAJOR: Block, Blunt Weapon, Axe, Unarmored, Light Armor
MINOR: Hand-to-hand, Heavy Armor, Restoration, Armorer, Spear

MWSE Skills: Mining +15, Cooking +5, Crafting +5

GEAR
Wooden Mace, Miner's Pick, Chitin Spear
Netch Leather Shield, Wicker Helm, Gloves of the Horny First, Iron Boots
Repair Hammer
6 Kwama Eggs
SPELLS
S: Stamina  

Monk (Vanilla)

Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons.

MAJOR: Hand-to-hand, Unarmored, Athletics, Acrobatics, Sneak
MINOR: Block, Blunt Weapon, Restoration, Marksman, Light Armor

MWSE Skills: Staff +10, Climbing +5

GEAR
Wood tonfa (assassin's Arsenal, 30 Chitin Throwing Stars
Watcher's Belt, Netch Leather Shield, Wicker Helm, Gloves of the Horny First, Wraps (FCOT), Harmony Gi (Panoply)
Standard Potion of Restore Fatigue, Standard Potion of Jump, Standard Potion of Chameleon
SPELLS
S: Fortify Hand to Hand Skill  

Necromancer (NPC Class)

Necromancers are mages who summon the spirits of the dead or raise them bodily. In the Empire, necromancy is a legitimate discipline, though body and spirit are protected property, and may not be used without permission of the owner. In Morrowind, the Dunmer loathe philosophical necromancers and put them to death. However, using sacred necromancy, the Dunmer summon their own dead to guard tombs and defend the family.

MAJOR: Conjuration, Destruction, Illusion, Mysticism, Enchant
MINOR: Blunt Weapon, Acrobatics, Sneak, Unarmored, Alteration

MWSE Skills: Daedric +5

GEAR
Wooden Staff
Common Robe, Lich Robe (Wearable Lich Robe)
Black Soul Gem (Blasphemous Revenants)
Ring of Souls and Petty Soul Gem
Raise Skeleton Scroll (Way of The Necromancer Redux)
Skull, Embalming Hook
SPELLS
S: Summon Skeletal Minion
S: Aura of Death (weakness to poison)
S: Aura of Fear (demoralize)
S: Aura of Darkness (blind)
S: Soultrap
S: Shield  

Nightblade (vanilla)

Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation since many nightblades are thieves, enforcers, assassins, or covert agents.

MAJOR: Mysticism, Illusion, Alteration, Sneak, Short Blade
MINOR: Light Armor, Security, Marksman, Unarmored, Destruction

GEAR
Chitin Shortsword, Chitin Short Bow, and 20 Corkbulb Arrows
Common hood, Colovian Boots
Journeyman Probe and Lockpick
Standard Potion of Chameleon
SPELLS
S: Righteousness
S: Invisibility
S: Feather
S: Five Fingers of Pain  

Ninja (New)

Ninjas have trained very hard to become the ultimate assassin; they can sneak into the enemy's base and retrieve documents or kill the leader. They favor throwing items and may use secret techniques akin to magic.

MAJOR: Hand-to-hand, Marksman, Sneak, Acrobatics, Unarmored
MINOR: Illusion, Light Armor, Security, Athletics, Mysticism

MWSE Skills: Climbing +10

GEAR
30 Chitin Throwing Stars
Gauntlet of the Horny Fist, Common hood, Netch Leather Pauldrons, Wraps (FCOT), Harmony Gi (Panoply)
Standard Potion of Chameleon, Standard Potion of Jump, Standard Potion of Restore Fatigue
Journeyman Probe and Lockpick
SPELLS
S: Sanctuary
S: Recall  

Noble (NPC Class)

Nobles are elevated by birth and distinction to the highest ranks of Imperial society. They do not have trades per se, but dabble in various affairs, collecting rare treasures of beauty and refinement. In return, they serve at the command of the Emperor and the Councils, giving counsel and support, and, when duty calls, taking spell and sword to protect the smallfolk of the Empire.

MAJOR: Speechcraft, Mercantile, Short Blade, Security, Athletics
MINOR: Might Armor, Block, Restoration, Sneak, Acrobatics

GEAR
Firebite Dagger
Extravagant Clothes, Netch Leather Shield
140 septims and Purse of Coins
Telvanni Bug Musk
SPELLS
A: Healthy Habits (resit diseases)
S: Turn the Wheel  

Ordinator (NPC Class)

Ordinators are the priest-soldiers of the Tribunal Temple. They have the duty of keeping worshippers from restoring the old Daedric sites scattered throughout the wastelands and along the rocky coasts and islands of Morrowind. They also fight witchcraft, necromancy, and vampirism.  

MAJOR: Blunt Weapon, Long Blade, Destruction, Heavy Armor, Block
MINOR: Restoration, Alchemy, Medium Armor, Acrobatics, Hand-to-hand

GEAR
Wooden Mace, Iron Saber
Iron Pauldrons, Chain gauntlets, Iron Shield, Wormmouth Helm
Grinder
Standard Potion of Jump
Sermons of the Saints
SPELLS
S: Five Fingers of Pain
S: Cure Common Diseases  

Ore Miner (Tamriel_Data)

Unlike the egg-miners more common in Morrowind, Ore Miners seek rich veins of rare minerals deep within the earth. While many are employed in finding base metals such as iron and copper, gems and rare metals like glass and ebony are much desired, and those who mine such things are well rewarded.

MAJOR: Armorer, Block, Axe, Blunt Weapon, Unarmored
MINOR: Long Blade, Heavy Armor, Hand-to-hand, Spear, Light Armor

MWSE Skills: Mining+15, Masonry +5, Metalworking +5, Crafting +5

GEAR
Miner's Pick, Wooden Mace, Iron Saber
Iron Shield, Gloves of the Horny First
Iron ore and coal
2 Repair Hammers
SPELLS
P: Carry More (feather)  

Paladin (New)

Paladins are knights in service to the Aedra or good Daedra. In return, they benefit from more magical capability than secular knights.

MAJOR: Long Blade, Block, Heavy Armor, Restoration, Speechcraft
MINOR: Spear, Armor, Enchant, Alchemy, Mysticism

GEAR
Iron Saber, Chitin Spear
Iron Shield, Iron Greaves, Iron Boots, Iron Cuirass, Armored Robe of Akatosh (FCOT)
Old Telvanni Bug Musk
2 Repair Hammers
Ring of Souls and Petty Soul Gem
Grinder
For My God And Emperor
SPELLS:
S: Divine Intervention
S: Prayer (restore attributes)
P: Blessing (fortify attributes)
P: Turn Undead  

Pauper (NPC Class)

Paupers are the humblest smallfolk. They make their way in the world as best they can, providing unskilled labor in the fields, kitchens, and factories of lords and merchants.

MAJOR: Sneak, Athletics, Unarmored, Speechcraft. Mercantile
MINOR: Short Blade, Block, Blunt Weapon, Hand-to-hand, Acrobatics

MWSE Skills: Fishing +5, Sewing +5, Cooking +5, Crafting +5

GEAR
Broken Bottle (short blade), Wooden Mace
Nordic Leather Shield, Gloves of the Horny First
Standard Potion of Restore Fatigue, Standard Potion of Chameleon
Purse of Coins
SPELLS:
P: Hardships (fortify fatigue & Health, Feather)  

Pawnbroker (NPC Class)

Pawnbrokers offer secured loans by using goods as collateral. They also sell pawned things, sometimes used and worn, sometimes almost new, and all for a fraction of what they'd cost if purchased elsewhere.

MAJOR: Mercantile, Sneak, Security, Athletics, Speechcraft
MINOR: Unarmored, Block, Blunt Weapon, Hand-to-hand, Acrobatics

MWSE Skills: Crafting +5

GEAR
Wooden Mace
Watcher's Belt, Netch Leather Shield, Gloves of the Hormy Fist
50 gold and Purse of coins
Standard Potion of Restore Fatigue
Od Telvanni Bug Musk
Journeyman Probe and Lockpick
A few pots and cups
SPELLS:
P: Good Deal (fortify Mercantile)  

Pearl Diver (New)

Pear Divers make a living finding pearl in the waters of Morrowind

MAJOR: Short Blade, Spear, Unarmored, Athletics, Mercantile
MINOR: Acrobatics, Alchemy, Sneak, Hand-to-hand, Restoration

MWSE Skills: Fishing +15, Crafting +5

GEAR
Chitin Shortsword, Fishing Spear
Gloves of the Horny First
Crabpot (Ashfall)
Blue Pearl (Shinies), Pearl
Standard Potion of Restore Fatigue
Grinder
SPELLS:
S: Vigor
P: Water Affinity (Swiftswim and Waterbreathing)  

Pilgrim (Vanilla)

Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.

MAJOR: Speechcraft, Mercantile, Marksman, Restoration, Medium Armor
MINOR: Illusion, Alchemy, Block, Hand-to-hand, Short Blade

MWSE Skills: Survival +5, Daedric +5

GEAR
Chitin Short Bow and 20 Corkbulb Arrows, Chitin Shortsword
Wormmouth Pauldrons, Nordic Wood Shield, Traveller's Boots (FCOT), Gloves of the Horny First
Waterskin and Wood Axe (Ashfall)
Old Telvanni Bug Musk
Purse of Coins
Grinder
SPELLS
S: Veloth's Grace
S: Light  

Pirates (New)

Pirates roam the seas plundering coastal towns and good-laden ships. They are skilled with both ranged and melee weapons. Even when stuck without a ship, a pirate still embodies their defining trait, a love of freedom.

MAJOR: Long Blade, Block, Light Armor, Marksman, Mercantile
MINOR: Short Blade, Axe, Medium Armor, Sneak, Illusion

MWSE Skills: Fishing +5

GEAR
Iron Saber, Chitin Shortsword, Chitin War Axe, 30 Iron Throwing Knives
Pirate Hat (Mudcrab Imports) Netch Leather Shield, Wormmouth Bracers
1 treasure Map (Treasure Maps)
80 septims and Purse of Coins, 1 Emerald
Standard Potion of Chameleon
SPELLS
S: Chameleon
P: Find Treasure (Detect Enchantment)  

Poacher (New)

Poachers are hunters for whom the advantages of hunting on private or protected lands outweigh the risks of being caught. Poachers make use of illusion magic to avoid detection and help them talk their way out of problems, and wear medium armor as a compromise between speed and extra protection.

MAJOR: Spear, Marksman, Medium Armor, Sneak, Illusion
Athletics, Acrobatics, Alchemy, Mercantile, Speechcraft

MWSE Skills: Bushcrafting +5, Survival +5, Fishing +5, Fletching +5, Crafting +5

GEAR
Chitin Spear, Chitin Short Bow and 20 Corkbulb Arrows, 3 Throwing nets (Killing Spree)
Wormmouth Bracers
Standard Potion of Chameleon, Standard Potion of Restore Fatigue, Standard Potion of Jump
4 Hound Meat
Grinder
Purse of Coins
Old Telvanni Bug Musk
SPELLS
S: Chameleon  

Poet (New)

Poets are people who sing tales about great battles and write them in books so that they can be memorized for generations. Their silver tongues cannot be matched.

MAJOR: Speechcraft, Short Blade, Unarmored, Alchemy, Athletics
MINOR: Long Blade, Hand-to-hand, Mercantile, Alteration, Security

MWSE Skills: Daedric +5, Inscription +5, Performance +5

GEAR
Chitin Shortsword, Iron Saber
Watcher's Belt, Gloves of the Horny First
Lute and Songbook of the Bard (A Bard's Life)
Old Telvanni Bug Musk
Waterskin (Ashfall)
Grinder
Standard Potion of Restore Fatigue
50 septims and Purse of Coins
Journeyman Probe and Lockpick
3 Plain Paper, 1 Inkwell, 1 Quill
SPELLS
S: Shock Barrier  

Priest (Vanilla)

Priests act as intercessors between the gods and their worshippers. As caretakers of the temples and shrines, and councilors and educators for the faithful and laymen, they hold onto the myths and lore of old.

MAJOR: Restoration, Mysticism, Alteration, Blunt Weapon, Unarmored
MINOR: Conjuration, Speechcraft, Light Armor, Alchemy, Destruction

GEAR
Wooden Staff
Common Robe and Hood, Watcher's Belt
Old Telvanni Bug Musk
Grinder
SPELLS
S: Cure Common Diseases Other
S: Restore Attributes (on touch)
S: Levitate
S: Turn Undead
S: Soultrap
S: Spirit Knife
S: Prayer (restore attributes)  

Publican (NPC Class)

Publicans maintain inns and pubs. They offer food and drinks to buy, and beds for lodgers. They know the neighborhood, and can share local lore and small rumors.

MAJOR: Speechcraft, Mercantile, Sneak, Light Armor, Security
MINOR: Block, Blunt Weapon, Hand-to-hand, Medium Armor, Spear

MWSE Skills: Cooking +15

GEAR
Wooden Mace, Chitin Spear
Left Gauntlet of the Horny Fist, Right Wormmouth Bracer, Netch Leather Shield
Grief, Bottle of Llotham, Mug of Coffee (Denina's Hot Beverages), Beer of Vvardenfell (Booze for Purists)
Stewed Crab and Scuttle (Taddeus' Food of Tamriel), Cookie, Bread
30 septims and Old Telvanni Bug Musk
Journeyman Probe
SPELLS
Good Deal (fortify Mercantile)  

Pugilist (New)

Pugilists are dedicated fistfighters and paragons of physical fitness. They prefer to fight unencumbered by armor. If they run into a dangerous situation, rather than turning to weapons pugilists will use magic to even the odds, silencing mages or blinding warriors.

MAJOR: Hand-to-hand, Unarmored, Athletics, Acrobatics, Illusion
MINOR: Restoration, Light Armor, Speechcraft, Conjuration, Alteration

GEAR
Gauntlets of the Horny Fist
Standard Potion of Restore Fatigue, Standard Potion of Jump
SPELLS
S: Silence
S: Blind
S: Sanctuary
S: Mother's Kiss
S: Stamina
S: Bound Gauntlets
S: Shield  

Pyromancer (New)

Pyromancers excel at Destruction and favor fire spells above all others. They often wield staves and are competent in other schools of magic. They prefer treated leather armor to resist the flames but may forego armor altogether.

MAJOR: Destruction, Light Armor, Blunt Weapon, Alteration, Illusion
MINOR: Alchemy, Enchant, Restoration, Unarmored, Athletics

MWSE Skills: Daedric +5

GEAR
Wooden Staff
Netch Leather Cuirass
1 Fire Salt
Grinder
Ring of Souls and Petty Soul Gem
SPELLS
S: Fire Shield
S: Fireball
S: Resist Fire
S: Noise
S: Mother's Kiss
P: Summon Fire Elemental  

Queen (New)

Queens are at the top of the local nobility. Only the emperor himself is above them, and it is him who they report to.

MAJOR: Speechcraft, Destruction, Long Blade, Heavy Armor, Alchemy
MINOR: Block, Mercantile, Security, Sneak

GEAR
Silver Longsword
Silver Cuirass, Exquisites Clothes, Noble Dress (FCOT)
Telvanni Bug Musk
60 septims
SPELLS
P: Off With Their Head (Drain Health)  

Ranger (New)

Rangers are skilled and knowledgeable fighters who have the skills necessary to be at home in the wilderness for long stretches at a time. Rangers are expert trackers and can help guide others through difficult terrain.

MAJOR: Long Blade, Block, Light Armor, Marksman, Alchemy
MINOR: Restoration, Sneak, Illusion, Athletics, Acrobatics

MWSE Skills: Bushcrafting +5, Survival +10, Fletching +10, Woodworking +5

GEAR
Iron Saber, Chitin Short Bow, and 20 Corkbulb Arrows
Netch Leather Shield, Netch Leather Pauldrons
Wood axe, Grill, Waterskin, Common Tent (Ashfall)
Grinder
Standard Potion of Chameleon, Standard Potion of Jump, Standard Potion of Restore Fatigue
SPELLS
S: Roam (fortify speed and restore fatigue)
S: Chameleon
P: Detect Creatures

Reaver (New)

The Reaver is a Barbarian who surrendered to darker magicks in exchange for incredible power  

MAJOR: Axe, Unarmored, Mysticism, Blunt Weapon, Athletics
MINOR: Acrobatics, Marksman, Alchemy, Armorer, Medium Armor

MWSE Skills: Daedric +5

GEAR
Iron Battle Axe, Aena Mage, 15 Tomahawks (Tamrielic Tomahawks), Chitin Short Bow and 20 corkbulb arrows
Tattered Bear Cuirass
Grinder and Repair Hammer
Standard Potion of Restore Fatigue
SPELLS:
S: Absorb fatigue",
S: Absorb health",
P: Rage
P: Possessed (Drain Willpower, fortify Attack and Weapon Resistance)

Rogue (vanilla)

Rogues are adventurers and opportunists with a gift for getting into and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.

MAJOR: Short Blade, Mercantile, Axe, Ligh Armor, Hand-to-hand
MINOR: Block, Long Blade, Athletics, Medium Armor, Speechcraft

GEAR
Chitin Shortsword, Chitin War Axe, Iron Saber
Gauntlets of the Horny Fist, Nordic Wood Shield, Common hood
50 septims and Purse of Coins
Standard Potion of Restore Fatigue
Old Telvanni Bug Musk
SPELLS
P: Con Artist (fortify personality and speechcraft)  

Sage (New)

Sages are among the most intelligent people on Tamriel, who even other mages go to for advice or instruction. The Sage dedicates their life to walking the path of wisdom and finding the truths hidden within the mysteries of the world. Sages seek physical, mental and spiritual harmony.

MAJOR: Speechcraft, Hand-to-hand, Unarmored, Mysticism, Alchemy
MINOR: Blunt Weapon, Restoration, Illusion, Conjuration, Enchant

MWSE Skills: Staff +15, Inscription +5, Daedric +5

GEAR
Wooden Staff
Common Robe and Hood, Wraps (FCOT), Harmony Gi (Panoply)
Old Telvanni Bug Musk
Ring of Souls and Petty Soul Gem
Grinder
SPELLS
S: Rally Humanoid
S: Light
S: Bound Dagger
S: Spell Absorption
S: Restore Intelligence  

Sailor (New)

Enlisted seafarers, Sailors are skilled in operating and maintaining naval vessels, as well as navigation and the occasional joust. When wor on a military vessel, a group of Sailors are often under the command of Noble officers.

MAJOR: Alteration, Hand-to-hand, Light Armor, Unarmored, Long Blade
MINOR: Acrobatics, Axe, Mercantile, Speechcraft, Short Blade

MWSE Skills: Fishing +10, Crafting +5

GEAR
Iron Saber, Chitin War Axe, Chitin Shortsword
Gondolier shirt and helm, Gauntlets of the Horny Fist
Standard Potion of Restore Fatigue, Standard Potion of Jump
Purse of Coins
Old Telvanni Bug Musk
SPELLS
P: Seal Legs (swiftswim)  

Sand-runner (New)

Sand-runners excel at running long distances even under the harsh conditions of the desert. They prefer to outrun their enemies or take them out at a distance. While not spellcasters by profession, they have an affinity with fire and are adept at healing themselves.

MAJOR: Athletics, Marksman, Light Armor, Alteration, Restoration
MINOR: Acrobatics, Mercantile, Short Blade, Unarmored, Illusion

MWSE Skills: Bushcrafting +5, Survival +10, Fletching +5, Climbing +5

GEAR
Chitin Shortsword, Chitin Short Bow, and 20 corkbulb arrows
Leather Hat and Netch Leather Boots
Flameguard robe and Flamebolt Ring
Standard Potion of Restore Fatigue
50 septims and a purse of coins
SPELLS
S: Resist Fire
S: Mother's kiss
S: Fire barrier
S: Feather
S: Invisibility  

Savant (vanilla)

Savants are people of wide learning and cosmopolitan tastes, well-traveled, educated, refined in manner, able to converse on various topics with authority, and ever ready to defend their honor and the honor of their companions.

MAJOR: Speechcraft, Mercantile, Alchemy, Unarmored, Athletics
MINOR: Security, Block, Short Blade, Sneak, Acrobatics

MWSE Skills: Daedric +25, Inscription +5, Crafting +5

GEAR
Netch Leather Shield, Watcher's Belt
3 Plain Paper, 1 Inkwell, 1 Quill
Old Telvanni Bug Musk
50 septims and Purse of Coins
Grinder
Journeyman Probe
Great Houses of Morrowind
Guide to Vvardenfell
History of Daggerfall
A couple of scrolls  

Scavenger (New)

Scavengers are people who find items that look like junk but turn out that they are valuable treasures. Usually, they can even sell junk for a higher price, and their stealth and mobility make them excellent for raiding caverns and bandit lairs.

MAJOR: Armorer, Mercantile, Hand-to-hand, Axe, Security
MINOR: Heavy Armor, Medium Armor, Light Armor, Sneak, Mysticism

MWSE Skills: Bushcrafting +5, Crafting +10+, Metalworking +10, Crafting +10, Woodowking +10, Daedric +5, Smithing +5, Masonry +5, Mining +5

GEAR
Chitin War Axe
Wormmouth Bracers, Iron Boots, Netch Leather Pauldrons
2 Repair Hammers and Scrap metal
Journeyman Probe and Lockpick
Loot bag (Imperial Factions)
50 septims and  Purse of Coins
Standard Potion of Chameleon
SPELLS
S: Mark  

Scout (vanilla)

Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.

MAJOR: Sneak, Long Blade, Medium Armor, Athletics, Block
MINOR: Marksman, Unarmored, Light Armor, Alchemy, Alteration

MWSE Skills: Bushcrafting +5, Survival +10, Climbing +5

GEAR
Iron Saber, Chitin Short Bow, and 20 Corkbulb Arrows
Cloth Scarf, Wormmouth Bracers, Nordic Wood Shield, Traveller's Boots (FCOT)
Waterskin, Wood Axe, Grill, small teapot (Ashfall)
Standard Potion of Chameleon
Grinder
SPELLS
S: Feather  

Scribe (Tamriel_Data)

Scribes serve as public clerks for the masses, as well as professional copyists of hand-written texts in noble courts. In western provinces, Scribes often oversee the operation and maintenance of printing presses.

MAJOR: Speechcraft, Unarmored, Alchemy, Mercantile, Restoration
MINOR: Security, Enchant, Athletics, Axe, Spear

MWSE Skills: Daedric +10, Inscription +5

GEAR
Chitin War Axe, Chitin Spear
2 Plain Paper, 1 Inkwell, 1 Quill, a couple of scrolls
Old Telvanni Bug Musk
Grinder
Purse of Coins
Journeyman Probe
Ring of Souls and Petty Soul Gem
SPELLS
S: Stamina  

Seraph (New)

Seraphs belong to a Holy Order of knights in service to the Aedra or good Daedra. They are granted powers to purify the wicked.

MAJOR: Spear, Destruction, Hand-to-hand, Restoration, Enchant
MINOR: Long Blade, Block, Speechcraft, Armorer, Acrobatics

MWSE Skills: Daedric +15, Inscription +5

GEAR
Iron Spear
Acolyte Robe (Illy's Oh My Goddess), Steel Left gauntlet and pauldron
Ring of Souls and Petty Soul Gem
Grinder
For My God And Emperor
SPELLS:
S: Cleaning Flame (fire, cure diseases, and poison
S: Divine Intervention
S: Fire Bite
P: Turn Undead
P: Wings (levitate)  

Shadow (New)

Shadows are mages who turn their magical abilities to thievery. The best way to protect your goods from a shadow is to have nothing valuable or interesting enough that they would bother to steal it.

MAJOR: illegal, Sneak, Unarmored, Alteration, Mysticism
MINOR: Destruction, Enchant, Restoration, Athletics, Acrobatics

MWSE Skills: Inscription +5

GEAR
Standard Potion of Chameleon
Watcher's Belt, Common Robe
Petty Soul Gem
Standard Potion of Jump, Standard Potion of Restore Fatigue
50 septims, Purse of Coins
SPELLS
S: Chameleon
S: Sanctuary
S: Feather
S: Telekinesis
S: Five Fingers of Pain
S: Fortify Sneak Skill  

Shadowdancer (New)

The shadowdancer is the bard most suited for solo adventures. He relies on potions and magic items for support. Traveling often alone, he is a proficient armorer and dabbles in Mysticism.

MAJOR: Short Blade, Light Armor, Acrobatics, Athletics, Alchemy
MINOR: Long Blade, Armorer, Mysticism, Enchant, Speechcraft

MWSE Skills: Performance +10, Climbing +5

GEAR
Chitin Shortsword, Iron Saber
Netch Leather Pauldrons
Standard Potion of Jump, Standard Potion of Restore Fatigue
Grinder
2 Repair Hammers
Ring of Souls and Petty Soul Gem
Old Telvanni Bug Musk
Lute and SongBook of the Shadowdancer (A Bard's Life)
SPELLS
S: Absorb Speed
P: Shadow Dance (Sanctuary, fortify Agility)

Shaman (NPC Class)

Shamans rely on their mystical powers drawn from their worship of nature and animal spirits. They are known to be able to summon living creatures to fight by their side and are proficient with various weapons.

MAJOR: Conjuration, Mysticism, Medium Armor, Speechcraft, Blunt Weapon
MINOR: Sneak, Illusion, Athletics, Destruction, Enchant

MWSE Skills: Bushcrafting +5, Survival +10

GEAR
Wooden Mace
Common Robe, Nordic Ringmail Cuirass, Sentinel Boot (Panoply)
Ring of Souls and Petty Soul Gem
SPELLS
S: Summon Scamp
S: Absorb Fatigue
P: Feel The Magic (restore magicka)
S: Calm Creature
S: Five Fingers of Pain
S: Call Bear  

Sharpshooter (NPC Class)

Sharpshooters are expert marksmen, often making their living as mercenaries, working on short contracts as caravan guards or expedition escorts, or for long-term contracts to nobles or merchants.

MAJOR: Marksman, Medium Armor, Destruction, Enchant, Sneak
MINOR: Restoration, Athletic, Security, Acrobatics, Speechcraft

MWSE Skills: Fletching +15

GEAR
Wooden Crossbow and 20 wooden bolts
Wormmouth Bracers
Fletching Kit (Go Fletch / Morrowind Crafting)
Ring of Souls
Standard Potion of Chameleon, Standard Potion of Restore Fatigue
SPELLS
S: Mark Prey (weakness to weapons on target)  

Silver Hand (New)

The Silver Hands dedicate their lives to the eradication of Werewolves. They fight armed with silver weapons and wear the fur of their kills.

MAJOR: Mark, Axe, Block, Acrobatics, Athletics
MINOR: Alchemy, Medium Armor, Light Armor, Alteration, Armorer

GEAR
Silver War Axe, Wooden Crossbow, and 5 silver bolts
Common Hood and Tattered Bear Cuirass, Wolf boots
2 Potions of Cure Diseases
2 Repair Hammers
Grinder
SPELLS:
S: Shield  

Skald (New)

The Skald is a bard that goes to battle to support his companions. He is hardy and wears heavier armor than most bards. When forced into combat, he prefers the spear. Like all bards, he is a fine speaker and relies on potions and to some extent, enchanted items.

MAJOR: Speechcraft,, Medium Armor, Athletic, Alchemy, Acrobatics
MINOR: Light Armor, Spear, Enchant, Restoration, Alteration

MWSE Skills: Performance +10, Inscription +5

GEAR
Chitin Spear
Nordic Ringmail Cuirass, Netch Leather Pauldrons
Old Telvanni Bug Musk
Ring of Souls and Petty Soul Gem
Purse of Coins
Lute and Songbook of the Skald (A Bard's life)
Grinder
SPELLS
S: Onward! (shield and fortify attack on touch)
S: Heal Companion  

Slave (NPC Class)

Slaves serve their owner and master as commanded. They clean, prepare food, fetch and carry, do the shopping and marketing, and do other tasks too tiresome or menial for their master.

MAJOR: Sneak, Acrobatics, Athletic, Heavy Armor, Hand-to-hand
MINOR: Restoration, Block, Armorer, Mercantile, Speechcraft

MWSE Skills: Mining +10, Sewing +5, Crafting +5, Woodworking +5, Cooking +5

GEAR
Slave Bracers
SPELLS
P: Escape (invisibility and fortify speed)
P: Free Spirit (fortify personality and willpower)  

Smith (NPC Class)

Smiths make, sell, and repair weapons and armor. They can also teach how to take care of worn weapons and worn armor, and sell the necessary armorer tools. They also repair weapons and armor, for a fee.

MAJOR: Block, Blunt Weapon, Unarmored, Hand-to-hand, Armorer
MINOR: Axe, Heavy Armor, Light Armor, Mercantile, Medium Armor

MWSE Skills: Smithing +15, Metalworking +15, Crafting +10, Mining +5

GEAR
Smith Hammer (blunt), Iron Warpick (axe)
Iron Shield, Gauntlet of the Horny Fist, Wormmouth Bracers, Smith's Apron (FCOT)
5 Repair Hammers
Metal Working Kit (Morrowind Crafting)
50 septims and Purse of Coins  

Smuggler (NPC Class)

Smugglers transport goods the empire has prohibited, such as skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, and slaves. Smugglers also smuggle greef, shein, and sujamma to avoid Imperial tax.

MAJOR: Blunt Weapon, Sneak, Mercantile, Short Blade, Speechcraft
MINOR: Athletic, Axe, Hand-to-hand, Unarmored, Spear

MWSE Skills: Survival +5

GEAR
Wooden Mace, Chitin Shortsword, Chitin War Axe, Chitin Spear
Gloves of the Horny First
50 septims and Purse of Coins
Standard Potion of Chameleon, Standard Potion of Restore Fatigue
Old Telvanni Bug Musk
Various illegal items
P: Carry More (feather)  

Sorcerer (Vanilla)

Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor, and weapons, and commanding undead and Daedric servants gratifies their egos.

MAJOR: Enchant, Conjuration, Mysticism, Destruction, Alteration
MINOR: Illusion, Short Blade, Marksman, Medium Armor, Heavy Armor

MWSE Skills: Daedric +10, Inscription +5

GEAR
Chitin Shortsword, 30 viper stars
Common Robe, Left Wormmouth Bracer, Left Iron Pauldron
Ring of Souls, Petty Soul Gem, Lesser Soulgem
SPELLS
S: Summon Scamp
S: Summon Clanfear
S: Soultrap
S: Soul Pinch
F: Fire Shield
F: Command Creature  

Spearman (New)

Spearmen form the front lines in a pitched battle, requiring strength and bravery. Mysticism is a useful skill for those spearmen who can learn it as it allows them to protect themselves from ranged magical attacks. All spearmen also carry short blades for those who manage to get past their spears.

MAJOR: Spear, Medium Armor, Acrobatics, Athletic, Mysticism
MINOR: Heavy Armor, Short Blade, Armorer, Restoration, Alchemy

MWSE Skills: Fishing +5

GEAR
Steel Spear, Chitin Shortsword
Wormmouth Bracers, Iron Pauldrons
Standard Potion of Restore Fatigue
2 Repair Hammers
Grinder
SPELLS
S: Charge! (fortify attack and speed)
S: Dispel  

Spellsword (Vanilla)

Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.

MAJOR: Block, Restoration, Long Blade, Destruction, Alteration
MINOR: Blunt Weapon, Axe, Medium Armor, Enchant, Alchemy

GEAR
Iron Saber, Wooden Mace
Nordic Wood Shield, Nordic Ringmail Cuirass
Ring of Souls and Petty Soul Gem
Grinder
SPELLS
S: Mother's Kiss
S: Five Fingers of Pain
S: Shield  

Stormcaller (New)

Stormcallers are the shamanistic spellbinders and spiritual guides. These hedge mages combine the ability to call upon lightning and ice, amongst other magicks, with a lifetime of training with the spear. Stormcallers are trained to withstand both physical and mental hardships.

MAJOR: Destruction, Spear, Light Armor, Alteration, Alchemy
MINOR: Mysticism, Athletics, Unarmored, Enchant, Speechcraft

MWSE Skills: Daedric +10

GEAR
Chitin Spear
Common hood and robe, Wolf boots
Grinder, Frost Salts
Ring of Souls and Petty Soul Gem
Old Telvanni Bug Musk
SPELLS
S: Frost bolt
S: Shock
S: Frost Barrier
S: Spell Absorption
P: Call Ice Elemental  

Succubus / Incubus (new)

The Succubus/Incubus is a female /female of great beauty and powerful magics. She/he seduces, charm or drugs her victims. Most die in combat, defending the Succubus/Incubus before reaping their carnal rewards.

MAJOR: Illusion, Unarmored, Speechcraft, Alchemy, MysticismI
MINOR: Hand-to-hand, Acrobatics, Athletics, Sneak, Short Blade

MWSE Skills: Inscription +5, Daedric +15

GEAR
Black Robe/Tunic (Hilgya the Seamstress)
Common hood and robe,
Gloves of the Horny Fists
Mortar and Pestle and Old Telvanni Bug Musk
Iron Tanto of the Succubus
SPELLS
S: Absorb Fatigue (touch)
S: Absorb Health (touch)
S: Command Humanoid (touch)
S: Charm humanoid (touch)
P: Seduce (long-lasting Command)  

Summoner (New)

Summoners are people who influence the outer world by summoning creatures or objects of interest. They are talented spellcasters who understand most schools of magic but heavily favor Conjuration.

MAJOR: Conjuration, Mysticism, Unarmored, Short Blade, Enchant
MINOR: Restoration, Destruction, Light Armor, Alteration, Speechcraft

MWSE Skills: Daedric +10

GEAR
Chitin Shortsword
Common Robe and Hood, Netch Leather Cuirass
Ring of Souls, Petty Soul Gem, Lesser Soulgem
Old Telvanni Bug Musk
Rune (Shinies)
SPELLS
S: Summon Scamp
S: Summon Clanfear
S: Dispel
S: Heal Companion
S: Five Fingers of Pain
S: Levitate  

Thaumaturge (New)

Thaumaturges concentrate on exposing or manipulating known forces and objects within their natural laws. Thaumaturgical spells can temporarily change the appearance or structure of a force or object. Examples include levitation, magic resistance, reflect, calm, invisibility, and water walking.

MAJOR: Alteration, Mysticism, Illusion, Blunt Weapon, Unarmored
MINOR: Conjuration, Restoration, Light Armor. Marksman, Sneak

MWSE Skills: Daedric +10, Inscription +5, Metalworking +5, Masonry +5

GEAR
Wooden Staff
30 Chitin Throwing Stars
Standard Potion of Chameleon
Common Robe and Hood
SPELLS
S: Levitate
S: Reflect
S: Invisibility
S: Conjure Mace
S: Water Walking  

Thief (Vanilla)

Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.

MAJOR: Security, Sneak, Acrobatics, Ligh Armor, Short Blade
MINOR: Marksman, Athletic, Mercantile, Speechcraft, Hand-to-hand

MWSE Skills: Climbing +15

GEAR
Chitin Shortsword, Chitin Short Bow and 20 Corkbulb Arrows
Common hood, Leather Bracers
Journeyman Probe and Lockpick
Standard Potion of Chameleon, Standard Potion of Jump, Standard Potion of Restore Fatigue
50 septims and Purse of Coins
Old Telvanni Bug Musk
SPELLS
P: Embrace the shadows (blind and fortify sneak)  

Trader (NPC Class)

Traders are traveling general merchants. They look for opportunities to make a profit on their travels, often with exotic goods or services.

MAJOR: Mercantile, Sneak, Speechcraft, Mysticism, Security
MINOR: Unarmored, Block, Blunt Weapon, Hand-to-hand, Light Armor

GEAR
Wooden Mace
Watcher's Belt, Netch Leather Shield, Gauntlet of the Horny Fist, Traveler's Boots (FCOT)
110 septims and Purse of Coins
Old Telvanni Bug Musk
Journeyman Probe
SPELLS
S: Recall
P: Guile
P: Good Deal
P: Carry More  

Vagabond (New)

The Vagabond survives in cities and wilderness by stealth, versatility, and wits.

MAJOR: Sneak, Security, Athletics, Short Blade, Illusion
MINOR: Unarmored, Acrobatics, Light Armor, Axe, Blunt Weapon

MWSE SKILLS: Survival +10, Bushcrafting +10

GEAR
Common Hood and tattered leather boots
Flint knife and flint axe (Ashfall)
Patchwork cloak and Waterskin (Ashfall)
Broken Bottle (short blade)
1 probe and 1 lockpick
1 bandage
2 old restorative brews

SPELLS
S: light
S: mother's kiss

Vampire Hunter (New)

Vampire Hunters make a living by destroying vampires and cultists of Molag Bal. They might be Tribunal Temple fanatics, or they might serve either Meridia, the Daedric Princess associated with the energies of living things, or Hircine, the Daedric Prince of Werevolves.

MAJOR: Marksman, Short Blade, Light Armor, Sneak, Athletics
MINOR: Block, Acrobatics, Long Blade, Unarmored, Hand-to-hand

MWSE Skills: Survival +5

GEAR
Firebite Sword, Stake (Vampire Realism), Stake, Wooden Crossbow and 20 wooden bolts
Boiled Netch Pauldrons, Netch Leather Shield
Standard Potion of Restore Fatigue and Standard Potion of Chameleon
4 Potions of Cure Common Diseases
SPELLS:
P: Beam of Light (fire damage)  

Vestal (New)

Vestals are priestesses who devote their lives to the study and preservation of scriptures and religious artifacts. They are well-versed in healing magics and enjoy a lot of prestige and respect. Vestal are poor fighters and often require a bodyguard while traveling.

MAJOR: Restoration, Mysticism, Alteration, Illusion, Speechcraft
MINOR: Athletics, Enchant, Armorer, Unarmored, Sneak

MWSE Skills: Daedric +10

GEAR
Handmaiden Robe (Illy's Oh My Goddess)
2 Bandages
Old Telvanni Bug Musk
Ring of Souls and Petty Soul Gem
Repair Hammer
SPELLS
S: Mother's kiss
S: Cure poison
S: Cure common disease
S: Reflect
S: Invisibility
S: Shield
S: Heal companion  

Veteran (New)

Veterans are soldiers who have seen enough fighting not to desire more. They would rather sit by a campfire exchanging war stories than create new ones. However, it would still be unwise to pick a fight with someone who has survived as much combat as they have.

MAJOR: Long Blade, Spear, Block, Heavy, Speechcraft
MINOR: Marksman, Hand-to-hand, Medium Armor, Armorer, Alchemy

MWSE Skills: Smithing +5

GEAR
Iron Saber, Chitin Spear, Wooden Crossbow, and 20 wooden bolts
Nordic Wood Shield, Bonemold Bracers of the Horny First, Iron Greaves, Iron Boots, Iron Cuirass
Old Telvanni Bug Musk
Grinder
SPELLS
S: Battle sense (fortify attack and sanctuary)  

Warlock (NPC Class)

Warlocks are male mages who bind themselves by oath and deed to the service of a Daedra lord, and in return receive gifts of knowledge and power. In Morrowind, Warlocks often serve the House of Troubles.

MAJOR: Destruction, Illusion, Short Blade, Light Armor, Restoration
MINOR: Athletic, Speechcraft, Acrobatics, Alteration, Sneak

MWSE Skills: Daedric +10, Inscription +5

GEAR
Chitin Shortsword
Common robe and hood
2 Runes (Shinies)
Standard Potion of Restore Fatigue
Old Telvanni Bug Musk
SPELLS
S: Silence
S: Fire Shield
S: Mother's Kiss
S: Fire Bite
S: Shock
S: Frost bolt
S: Poison  

Warlord (New)

Warlords are powerful fighters who command their own hordes. They make use of speechcraft and magic to rally and buff their troops in battle.

MAJOR: Axe, Heavy Armor, Speechcraft, Alteration, Restoration
MINOR: Long Blade, Blunt Weapon, Block, Marksman, Illusion

GEAR
Chitin War Axe, Iron Saber, Wooden Mace, Wooden Crossbow, and 20 wooden bolts
Iron Greaves, Iron Boots, Steel Cuirass, Iron Shield
Old Telvanni Bug Musk
SPELLS
S: Onward! (shield and fortify attack on touch)
S: Rally Humanoid  

Warrior (Vanilla)

Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapon and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.

MAJOR: Long Blade, Medium Armor, Heavy Armor, Athletic, Block
MINOR: Armorer, Blint Weapon, Axe, S[ear, Marksman

GEAR
Iron Saber, Wooden Mace, Chitin War Axe, Chitin Spear, Wooden Crossbow and 20 wooden bolts
Wormmouth Pauldrons, Iron Boots, Iron Cuirass, Nordic Wood Shield
Standard Potion of Restore Fatigue
2 Repair Hammers
SPELLS
P: Rage (Fortify attack and strength)  

Wise Woman (NPC Class)

The Wise Women of the Ashlanders are councilors to their tribe, guardian of secret knowledge, spirit guide and seer into the world unseen. If accepted by the tribe, they can teach outlanders about the ancestors, and about Ashlander customs.

MAJOR: Restoration, Mysticism, Alteration, Hand-to-hand, Speechcraft
MINOR: Illusion, Blunt Weapon, Light Armor, Alchemy, Unarmored

MWSE Skills: Daedric +10, Inscription +10, Crafting +5, Cooking +5

GEAR
Wooden Staff
Ashlander Robe, Gauntlet of the Horny Fist, Netch Leather Pauldrons, Traveller's Boots (FCOT)
Old Telvanni Bug Musk
Grinder
Wood axe (Ashfall)
SPELLS
S: Poet's Whim
S: Cure Common Diseases
S: Dispel
S: Water Walking
S: Sanctuary  

Witch (NPC Class)

Witches are female mages who bind themselves by oath and deed to the service of a Daedra lord, and in return receive gifts of knowledge and power. In Morrowind, Witches often serve the House of Troubles.

MAJOR: Mysticism, Illusion, Conjuration, Unarmored, Short Blade
MINOR: Light Armor, Speechcraft, Alchemy, Alteration, Sneak

MWSE Skills: Daedric +15, Inscription +5, Cooking +5

GEAR
Chitin Shortsword
Common Robe and Hood
Toxin Flask (Morrowind Crafting)
Rune (Shinies)
Old Telvanni Bug Musk
Standard Potion of Chameleon
Grinder
SPELLS
S: Absorb Fatigue
S: Summon Scamp
S: Summon Clanfear
S: Burden
S: Erelvam's Wild Sty  

Witchhunter (Vanilla)

Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.

MAJOR: Conjuration, Enchant, Alchemy, Ligh Armor, Marksman
MINOR: Unarmored, Mysticism, Sneak, Block, Blunt Weapon

GEAR
Wooden Mace, Wooden Crossbow, and 20 wooden bolts
Leather Bracers, Netch Leather Helm, Watcher's Belt, Netch Leather Shield
Ring of Souls and Petty Soul Gem
Grinder
Standard Potion of Chameleon
SPELLS
S: Turn Undead
S: Dispel
P: Ward (resistances)