Role-play: The Beastmaster
Foreword
Here’s another role-play suggestion for you! As always, you’ll find a detailed character sheet and a list of recommended mods to bring this concept to life.
This time, the focus is on a beastmaster character. I imagine her spending most of her time in the wilderness, roaming the land in search of new species and maybe even tracking down legendary creatures. She'd spend a good amount of time collecting plants, either to make potions or to feed her tamed creatures. She’s equally at home exploring caves—whether it’s for shelter from harsh weather, to discover the unique creatures that dwell there, or to free enslaved individuals.
She’s not a total hermit, though. She ventures into towns to trade, perform duties, and gather resources, but her heart belongs to the wild. Every task she undertakes is chosen with care; she’d never risk the lives of her creature companions for causes she doesn’t believe in.
While many of these role-play elements can be imagined and acted out, a lot can also be achieved through mods. From feeding creatures to pacify them, building camps for yourself and your tamed animals, or even praying to Kynareth for guidance, mods make it possible to live this character’s life to the fullest.
Character Details
Race: Bosmer
Gender: Female
Birthsign: The Lady (of the Forest)
Class: Beastmaster
Background: Child of Nature
Chargen Scenario: Hunting in the Grazelands
Backstory
Anumor grew up in the dense forests of Valenwood, where her family served as beast wardens for one of the migratory tree-cities. Rather than following the traditional path of archery, she developed an uncanny ability to calm and understand animals. This gift led her to study under Thalrinel, an elderly beast whisperer who taught her the delicate art of animal medicine and behaviour. Her life changed dramatically when a trading caravan she was protecting was attacked by bandits. While she managed to save most of the merchants by commanding a nearby pack of wolves to defend them, one of the merchants was killed - the husband of a prominent Hlaalu trader. Despite her heroism, the deceased's wife blamed Anumor for not acting sooner. The resulting political pressure forced her to leave Valenwood. She chose Morrowind's Grazelands, drawn by tales of its unique wildlife and wide-open spaces where she could continue her work with animals far from political intrigue.
Religion
• Kynareth: As a guardian of nature and wildlife, she views Kynareth as the embodiment of the natural world's spirit and wisdom.
• She performs daily rituals at dawn, offering small portions of her food to local wildlife and spending an hour in silent communion with nature, believing this keeps her connected to Kynareth's will.
Affiliations
• The Fighters Guild - Their constant need for beast control provides opportunities to protect rather than kill problematic creatures.
• The Imperial Cult - To maintain her connection with Kynareth while in this foreign land.
• The Twin Lamps - Her empathy extends to all living beings, making her sympathetic to their cause.
Interests
• Beasts - travel to every corner of Tamriel to see all its creatures
• The unique flora of Morrowind - Learns which plants can be used to treat injured animals
• Caves and dungeons - Explores them to rescue animals that have wandered in or been captured, find ingredients, free slaves
Goals
• Establish a sanctuary for injured wildlife in the Grazelands
• Find and tame legendary beasts.
• Cure diseased and blighted creatures
• Free slaves, help the Twin Lamps
Likes and Dislikes
• Dislikes the noise and confines of large settlements, preferring to camp under the stars.
• Has a specific aversion to kwama egg mines, viewing them as a gross disrespect to the Kwama.
• Fascinated by the guars, intelligent creatures that can be trained.
• A very clear disdain for nobility. She won't help nobles unless their cause is just.
Recommended Mods
- Chargen Scenarios - starting scenarios + starting items
- Ahead of the Classes - beastmaster class + gear + spells
- Merlord's Character Backgrounds - Child of Nature background
- Written in the Stars - a birthsign mod- birthsign variants
- PRAY - Prayers Rituals And You - You are able to pray once a day, and praying will level up the corresponding skill, unlocking new prayers and rituals over time.
- Creatures and Critters - A mod crafted to harmonize diverse creature additions from great classics. Spawns make each region more unique. Loot tables are redone for variety and cohesion.
- Tamriel Rebuilt - more regions and eco-systems for you to explore
- Religions Elaborated - Fleshes out the Imperial Cult and the Tribunal Temple.
- Fighters Guild Improved - This mod overhauls the Fighters Guild questline by improving the background and narrative side of most of its quests, as well as adding more variety and new options to complete them.
- OAAB Brother Junipers Twin Lamps - Join the Twin Lamps and fight against slavery through ~20 new quests. Now with overhauled locations, bug fixes, and extra dialogue and quest choices.
- Pacifist Way - Good Doctor - MWSE - Curing Diseased or Blighted creatures will make them stop attacking you.
- Permanent Calm - Pacifist Option Apologize Befriend Bandit and Beasts Calm Down - With this mod, if your Illusion skill is high enough (configurable) you can permanently calm people and creatures (they will get angry again if you attack them)!
- OR...Feedbag - Feed the Beasties and Earn Your Doolittle Doctorate - Activate a creature to feed it. A portion of food lowers the creature's fight and flee values.
- Party Alchemy - Administer Potions - as long as you have access to your companion's inventory, you can make them drink potions.
- Ashfall - a camping survival and needs mod - Survival mod with hunger, thirst, tiredness, cooking, camping, crafting and temperature mechanics. Let's you build your own camp.
- Titans of Vvardenfell - Giant creatures are threatening Vvardenfell. Is an obscure story the key to stopping them?
- Ius the Animal God - Ius the Animal God has a questline full of adventure, drama, comedy, and romance, not to mention an artifact weapon, a companion, and more!
- Companion Leveler - creature companions level up, you can even choose how.
- Kill Command - so you can sic your pets on your targets
- The Guar Whisperer - Allows you to tame and breed guars, and keep them as companions. Fight and play games to level up your guar. You can also ride your guar.
There are many creature companions to choose from:
- Avni the Ash-hound - Modified Nix-hound companion, you can give more commands as she trusts you more.
- Bear Companion - if you prefer bears.
- Gizmo the Guar Fabricant Companion - He is the goodest boy. He's also upgradable via quests.
- Hircine's Quest - A quest mod on Solstheim, earn Hircine's respect, get a pet fox.
- Kolka the Wolf - you can even choose the type of wolf you want.
- Paxon, the Pack Rat - Paxon is waiting for you in Seyda Neen
- Henwen the Pack Piglet - latest of Tizzo's companion
- Ulf - a ginger wolf/dog in Seyda Neen
- War Kagouti Companion - a war kagouti companion with various armour.