Morrowind Role-play: Stoic Spearman

Morrowind Role-play: Stoic Spearman

Foreword

Lately, I’ve been even more immersed in role-playing characters, so this article focuses more on their worldviews rather than purely practical aspects like gameplay mechanics or handicaps. My goal is try to step into your character’s mindset so in-game choices feel authentic. I’ve also grown more comfortable missing out on some game content for the sake of role-play, which helps a lot. But don’t worry—the usual information is still here, including a fairly extensive modlist. :)

Character Details

Race: Imperial
Birthsign: The Warrior
Class: Spearmen form the front lines in a pitched battle, requiring strength and bravery. Mysticism is a useful skill for those spearmen who can learn it as it allows them to protect themselves from ranged magical attacks. All spearmen also carry short blades for those who manage to get past their spears.

Backstory

My name is unimportant. What matters is the uniform I wear and the oath I've sworn. I come from a long line of Imperial Legion soldiers, with family serving across every province for generations. Born in the Legion District of the Imperial City, I was raised on stories of duty and honor. My father, a Tribune, taught me that a spear is merely an extension of judgment—it must reach far but strike precisely.
After basic training, I was assigned to Fort Gnisis in Vvardenfell. They sent me to this land of ash not for magical talent, but because I understand something fundamental: order must be maintained. My superiors noted my adherence to regulation and calm under pressure.
Though inexperienced with Morrowind's complex culture, I approach my duty with the confidence of someone who believes in the order I represent. The Great House politics, native prophecies, smugglers with their skooma—all irrelevant unless they threaten Imperial peace.
Every morning I pray to Stendarr for the wisdom to show mercy when appropriate and strength when necessary. Some call me rigid. They don't understand. In a land where ash storms strip flesh from bone, discipline isn't merely virtue—it's survival.
This is not a tale of adventure or destiny, but a chronicle of duty performed without wavering. And if fate should cast me against Dagoth Ur or a Nerevarine, know this—I face it not as a hero, but as a soldier of the Empire. The story of Morrowind will be written in many hands. Mine simply holds the spear that guards its borders.

Religion

• Worships Stendarr, God of Mercy, believing that justice without compassion is mere tyranny; his faith was inherited through family tradition rather than personal spiritual revelation
• Observes his faith through daily morning prayers, offering protection to the innocent, and showing mercy when appropriate in his duties.
• Perfoms duties for the Imperial Cult

Affiliations - in order of importance

• The Imperial Legion
• The Blades
• The Imperial Cult
• The Fighters Guild

Goals and Handicaps

✔ Skill books to improve one's skills - Particularly on martial techniques and battle tactics
✔ Strengthen the Imperial presence in Morrowind and maintain peace and order
✔ Rise through the ranks of the Imperial Legion and make your forefathers proud
✔ Wear and carry Imperial gear exclusively
✔ Well-maintained weapons & armor
✔ Minimalist living
✔ Reading military & philosophical texts
✘ Bribery & corruption - you cannot bribe or accept bribes
✘ Drunkenness & indulgence – no drugs no booze.
✘ Petty squabbles - devote your time to worthy causes only
✘ Glory-seekers & loudmouths

World view

  • Imperial Rule vs. Dunmer Autonomy – Imperial rule is a fact, not a debate. Stability must be maintained, but governance should be just, not exploitative.
  • Great House Rivalries – Petty power struggles are irrelevant unless they threaten order. The law applies to all equally.
  • Camonna Tong’s Influence – Criminals and corruption must be dealt with when possible, but reckless defiance of authority is unwise.
  • Tribunal’s Decline – Religious change is irrelevant unless it leads to disorder. Gods may rise and fall, but duty remains.
  • Nerevarine Prophecy – Prophecies do not change the obligation to enforce law and maintain stability.
  • Traditionalism vs. Foreign Influence – Dunmer traditions are their own concern as long as they do not lead to lawlessness.
  • Slavery Debate – Personally dislikes slavery but follows Imperial policy. If outlawed, it will be enforced without hesitation.
  • Ashlander Marginalization – Ashlanders deserve fair treatment under the law, but their beliefs are not a concern.
  • Dagoth Ur & The Blight – A direct threat to order, stability, and life. Must be eliminated.
  • Vampirism & Necromancy – Dangerous and unlawful. Must be hunted down with discipline, not hysteria.

Creed

Order stands so long as we uphold it. Mercy when possible, steel when necessary.

Recommended Mods

Chargen and skills

OR - Combat Enhanced - MWSE Edition - you can now perfom combos when attacking.

Better factions and main quest

Companions

Gear

Places and other quests