This is our third entry for the MMM2017 and my favourite in terms of teamwork: Pseunomix, Lady and I agreed to make a dungeon each and the result was great: each dungeon had its own flair.
I then made the blighted creatures and npcs to place in and around the dungeons. I had a bit of a hard time with the scripts to make then appear / disappear as the player progresses with the quest.
There was more scripting involved when I added the scripted events to all 3 dungeons to make the exploration more puzzle-y and to have a story without dialogues (yup, after the first 2 mods I didn't want to have to add dialogues/quests again: writing them is time consuming, testing them even more so!)
On the Nexus
A Morrowind Modding Madness Mod by The Mythical Beasts.
Unbeknownst to all, the 6th House spreads its tentacles to Solstheim. When a few deformed creatures are spotted on the island, you are called to investigate and eradicate this new threat across 3 dungeons.
- Their lairs are scattered on the island. Each 6th House base holds clues to find the next.
- The Ash Idols are protected by twisted tunnels, traps and a few puzzles.
- Even some study Nords have been affected. Destroy the Ash Idols, last remnants of Ur's power to cure them.
Version 1.1 : Reworked levelled lists (Thanks Abot!)