RP: The Ashlander Gardener

This character was created for a permadeath run. Was it wise to make a gardener for such a run? No. Was it fun? Yes. Does this character have potential for a fun playthough? Absolutely!

Character Sheet

Race: Dunmer
Birthsign: The Thief (Sanctuary and might need to borrow things from richer people)
Class: Gardeners tend the plants and trees, and keep them looking pretty. They are often employed by nobility or the temple to keep their parks and gardens watered during dry and dusty periods.
Starting Scenario: Ashlander

Religion

  • You do not practice the Ancestral worship or the Daedra worship.
  • You will eventually discover Dibella, the goddess of beauty and the arts.
  • Practice your faith by creating beautiful arrangements wherever you go or painting flowers.

Affiliations

  • House Hlaalu: Their philosophy of embracing change for a better life resonates with you.
  • Alternatively, you could join House Telvanni, they can always use a good gardener to tend to their mushroom towers.
  • The Imperial Cult - Join and collect or grow plants for the Imperial cult (lay healer tasks)

Interests

  • The unique flora of Morrowind
  • Finely crafted objects (silverware, jewelry)
  • Paintings, especially still life.

Goals

  • Have a collection of potted plants and a proper garden at home.
  • Purchase a manor that doubles up as a museum (pretty things that also make you money)
  • Surround yourself with companions who can protect you and complete their questline.

Likes and Dislikes

  • You dislike getting your hands dirty with manual labor that isn't gardening.
  • You dislike the harsh life most Ashlanders seem so intent on living, refusing progress in the name of traditions and faith.

Special rules

  • You are not a fighter, hire bodyguards asap
  • No murder or cruelty. Theft may be necessary
  • Do not use common items (clothing, iron, and chitin, low value)

Backstory

You were born into a small tribe in the Grazelands, where beauty was considered a luxury the harsh tribal life couldn't afford. While other children learned to hunt netch and tend guar, you found yourself fascinated by the prettiest flowers. Not the edible plants, or the medicinal ones, but those that had no purpose but beauty. You would spend hours cultivating small gardens around the camp, much to your elders' disapproval. Your aunt Manabi and Wise Woman of the tribe often scolded you, saying, "Pretty flowers don't fill empty bellies, child."

The defining trauma came during a particularly brutal ashstorm when you were fifteen. The tribe lost most of the livestock, and you watched your carefully tended garden get buried under ash. You realized then that beauty without security was meaningless, and that you needed to find a way to have both. After years of dreaming about the ornate Imperial gardens described by traveling merchants who would occasionally stop to trade with the tribe, you finally left the tribe at dawn one morning, carrying only your gardening tools and a handful of plants.

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