Morrowind Role-Play: The Fryse Hag

One of the 100+ new classes added in Ahead of the Classes by Danae (thanks to me nagging her about it :) ) is the Fryse Hag. Fryse Hags are mages dedicated to the teachings of Kyne, the widow of the god Shor. Each is a powerful sorceress skilled in the use of frost-based magicka. So here's a roleplay guide if you desire to play a character with this class.

As a Fryse Hag is technically a frost witch, make her a female Nord. For any magic-oriented class, the birthsign of The Atronach is recommend as it makes the playthrough both interesting and challenging.

The Fryse Hag is driven by her personal goals, which include becoming a powerful mage, collecting every frost-based spell, weapon and artifact. You are also protective of nature, and suspicious towards Imperials and other people who disrespect it. One way it can be implemented in gameplay is sabotaging mines by freeing slaves or even killing the miners. After all, Fryse Hags belong to a violent coven of witches, so your morality should be quite pragmatic in this playthrough. If you want to be more pacifistic, though, be creative with it: steal all their equipment! (Miner's picks) It's up to you how far you want to go with this idea: you can do the same with plantations or take a very extreme stance and even kill hunters. As far as handicaps are concerned the challenge is that you make a powerful mage out of a Nord, a typically warrior-race. Your character also has an intolerance towards the heat so avoid prolonged stays in the Ashlands or the Shipal-Shin region added by Tamriel Rebuilt. If you want to keep track of that gameplay-wise, use the Temperature mod (Vanilla/OpenMW) or Ashfall (MWSE.)

Gear includes the Winterwound Dagger which vanilla Fryse Hags have. You can go with the common clothes they all wear, but personally I would recommend a blue robe (enchanted or not) which is a cold color, signifying winter. Any frost-related spell or weapon is suitable, with the end-game one being the Ice Blade of the Monarch. Acquire a Summon Frost Atronach spell too to have your own familiar!

During the playthrough, you can join the Mages' Guild and even House Telvanni and do their quests to become a better mage. The Imperial Cult worships Kynareth who the Imperial version of Kyne. However, as a Fryse Hag is a native of Solstheim, you would be suspicious towards the Imperial Legion and the East Empire Company as they are the ones who colonized your homeland and plundered its resources.

Doing the Main Quest can be justified with a Fryse Hag as the story involves freeing the Heart of Lorkhan who is Shor to the Nords, the husband of Kyne. It's a service to your patron goddess. Just make sure to use Nationalist Nerevarine to circumvent joining the Blades who are servants of the Empire.

In Solstheim you can do the Main Quest and even become the chieftain of Thirsk if you so desire. After all, the Skaal and the people of Thirsk are your people and it's your home!

And finally, doing the (many) vanilla quests involving naked Nord Barbarians and witches would give you a meaningful choice: who do you side with? What is more important to you? Fellow Nords or fellow witches?

Mods:

CREL so that you can start the game at Skaal Village along with other Solstheim locations.

Divine Providence (OpenMW/vanilla) or PRAY (MWSE) for worshiping Kyne or Kynareth.

Skyrim, Home of the Nords so that you can explore the land of the Nord people.

And the most important one: Elsa the Fryse Hag which introduces a new character, named Elsa who is a Fryse Hag willing to share the secrets of her coven related to frost magic with you and give you quests related to them. Quests of the mod include: defeat a powerful fire mage, negotiate a peace treaty between two tribes of frost creatures, hunt down artifacts utilizing frost magic, make a snowman come alive etc. The mod also contains frost-based spells and items, new dialogue and even makes some fellow Fryse Hags tolerate your presence instead of attacking you on sight.