List of recommended miscellaneous TR quests
Based on version 25.05. of Tamriel Rebuilt
By AliceL93
Most players experience Tamriel Rebuilt by joining one or two factions and roleplaying a character shaped around those affiliations. As a result, miscellaneous TR quests are often overlooked rather than deliberately sought out, which is why people frequently ask which of them are actually worth doing. I’ve played through all of these quests and compiled a list of recommendations here. What follows is a selection of unusual, exciting, funny, or otherwise memorable quests: ones that either expand the lore in interesting ways or are simply well worth the effort. Please note that the list is based on version 25.05. of Tamriel Rebuilt: later releases might cut or rework any of these quests.
1. Settlement Quests
Aimrah
Finding Jebyn the Sailor + Shadows under Aimrah A frequently recommended pair of quests that expand on Dreugh lore. Together, they form an almost Lovecraftian horror story about Dunmer striking dark bargains with these unsettling lake-dwelling creatures.
Akamora
The Nameless Dunmer An orphan seeks to uncover his family’s identity, aided by a Temple ritual that allows communication with his ancestors.
Can’t Buy a Kill A Nord wants to hire the Morag Tong. This quest is especially interesting if you are not a member, as you can pretend to be one and carry out the writ anyway.
Ald Marak
Always Something to Learn You’re tasked with finding a unique or unusual cuirass to inspire a smith. I like that the quest doesn’t hold your hand beyond a few basic hints: you’re expected to rely on your own knowledge of the setting or simply stumble upon the right item. For players unfamiliar with Morrowind, this can even stretch across an entire playthrough until they finally encounter a suitable piece.
Free to Work A refreshingly unconventional “free a slave” quest. The owner is willing to grant freedom, but only through favors and negotiation rather than the usual approach of murder and key theft.
Almas Thirr
Catcatching in Almas Thirr A hilarious slave hunter vs. escaped slave quest in which the runaway Khajiit behaves exactly like a stereotypical cat. This joke never gets old.
Friends with Rats A merchant finds herself in legal trouble because of her adorable pack rat companion. They’re two friends and I find that cute.
Andar Mok
The quests here are fairly straightforward and simple, but I still recommend visiting this often-overlooked settlement. It’s a fishing village on the shore of a lake, whose inhabitants also make a living salvaging nearby shipwrecks. Overall, it’s a quiet, pastoral, and pleasantly chill location.
Arvud
Atriban’s Metamorphosis Another frequently recommended quest. A magrigash curses a Dunmer, transforming him into a shalk: an obvious reference to Kafka’s "The Metamorphosis."
Of Cats and Wood Elves You can convince a slave trader that his Khajiit slaves are actually Bosmer and must therefore be freed. Hilarious, in my opinion.
The Visitor Known as Vendel Othreleth Without going into spoilers: someone is attempting to scam a noblewoman, and you’re free to choose sides and influence the outcome.
Bal Foyen
Awoke and Broke: Since you can steal almost everything in the game, many new players eventually wonder whether NPCs can steal from you. Usually, they can’t, except in this quest. Track down a thief who steals your money. I do wonder what happens if you’re carrying no gold at the time of the theft, though.
Drowned Out + The Malignant Merchant: These quests add a bit more depth to the Sixth House’s presence on the mainland, a topic that isn’t explored much elsewhere (at least as far as I know).
Balathren
When Love Crosses Rivers: As UESP succinctly puts it, an Indoril commoner falls in love with a Hlaalu lord’s daughter. I’m a sucker for this kind of story. It’s a fairly exciting quest that involves helping the girl escape her father’s plantation, complete with a confrontation when he sends his retainers after you.
Bodrum
The Proud Redoran: While fairly straightforward mechanically, this quest stood out to me because it expands on Redoran lore and the concept of Redoran honor. It would fit perfectly alongside Redoran-focused mods like LGNPC Pax Redoran (whether the Tamriel Rebuilt developers would consider that comparison praise or insult is another question).
Bosmora
The Company We Keep + Caught Off-Guard: Catch a burglar in the act. What more needs to be said?
Dreynim Spa
My Daughter’s Keeper: Another “forbidden love” quest, this time with a poetic twist. The developer was probably an English major - there’s even a bit of poetry analysis slipped in there, lol. The location itself is also notable: it’s literally a spa in Morrowind.
Firewatch
The Great River: This quest follows what I believe is called a “chain tale” structure: one person asks you to fetch something from another, who only hands it over in exchange for an item from a third person, and so on. You should experience this quest once. It does get a bit tedious toward the end (too many items, too many people) but it’s still interesting to see this literary structure implemented in a video game.
Gan-Ettu Camp
Rendering Assistance: Gan-Ettu Camp is the most recently added location in Tamriel Rebuilt (at the time of writing). It’s home to a clan of Skyrender-worshipping Shinathi. Your task is to retrieve an item without killing any of these aggressive creatures. Illusion magic, sprinting through, or any other creative solution is fair game.
Gah Sadrith
Duel of Riddles: A contest of wits against a Telvanni master.
Fiancée Lost + Gah Sadrith Inquisition + Search for a Perfect Sword: Three interconnected quests dealing with a group of Mehrunes Dagon cultists operating in and around Gah Sadrith.
Hla Bulor
The Famous Fraud: This quest features a seemingly stereotypical barbarian (living in the wilderness, wearing furs, axe in hand) who turns out to be a well-read, cultured nerd. It’s a delightful subversion of the trope, and well worth doing just to meet him.
Hlan Oek
Guide to Hlan Oek: A pair of tourists from Cyrodiil are looking for a local guide. This is a highly entertaining quest with multiple approaches: as you visit landmarks, you can be accurate but dull, deliberately vague, or just make things up entirely. The quest uses a clever, somewhat unique mechanic, and to earn the best reward you’ll need to strike a balance between being informative and entertaining.
Hlerynhul
Affairs of the Heart: On the surface, this is a familiar story about a woman cheating on her husband, with the usual option to take sides. What makes it stand out is how the quest treats your character at one point: not as a destined hero, but as an outsider who’s told (quite bluntly) that this is a private matter and none of your business. It’s a refreshing twist for this kind of storyline.
The Pauper and the Prince: Essentially a "True Crime" episode reimagined as a Morrowind quest, lol.
Indal-ruhn
The Mudcrab Slayer: A tale about a would-be adventurer eager to make his name by slaying mudcrabs. It might remind you of a certain similar character back in Seyda Neen.
Ishanuran Camp
Ishanuran Nerevarine: While mechanically this is a fairly standard “kill some NPCs” quest, it offers a valuable alternative to one of the vanilla Nerevarine quests. Since you only need recognition from any four tribes, you can choose this if you’re tired of the Zainab or Ahemmusa escort quests that turn into prolonged babysitting sessions.
Llothanis
The Prince of Plots: A short and surprising quest that expands on Boethiah’s lore and sheds light on the nature of the Prince of Plots.
Meralag
Tunneling to the Truth: This quest leads you into a stunning dungeon, an underground cave system complete with a waterfall and a subterranean lake. You should absolutely see it, and this quest provides the perfect excuse.
Narsis
Bring Irwaen Home: Your task is to escort a very drunk person home from a tavern. What makes this quest stand out is its impressive scripting: Irwaen may stumble, fall over, and even drop items along the way.
A Nice Ring to It: Fargoth’s twin brother has made his way to the mainland and promptly lost his ring. Naturally, he blames the guards.
Moving House + Stage Fright: Both quests, for reasons best discovered firsthand, involve speaking with ghosts. If you’re a Speaker for the Dead in the Tribunal Temple, each offers a unique alternative solution. It’s refreshing to see Tamriel Rebuilt actually use this role from time to time instead of letting it fade into irrelevance.
A Tale of Breath, Brine, and Brotherhood: Completing this quest rewards you with a useful and unique sword.
Long Jump Challenge: A non-journal quest that lets you take part in a jumping contest. Can you leap across the city of Narsis, or even the continent of Tamriel itself?
Necrom
Old Soldiers: Mechanically simple, but elevated by a solid plot twist that makes it memorable.
Freedom for a Fiend: This quest can be encountered in several locations, one of which is Necrom. It features a highly unusual antagonist and stands out for that alone.
Nivalis
Just a Sip: An in-game implementation of the Red Dome Templars, a concept that was largely cut from vanilla Morrowind but preserved here through lore and quest design.
Obainat Camp
Obainat Nerevarine: Yet another alternative Nerevarine quest, offering a way to avoid the Zainab and Ahemmusa escort quests and the inevitable NPC babysitting that comes with them.
Old Ebonheart
The Prince of Rats: Another delightful example of my favorite trope: Khajiit behaving exactly like stereotypical cats.
The Sorcerer’s Apprentices: The court wizard of Old Ebonheart has died, and you’re tasked with overseeing a contest between his two apprentices to determine his successor. Important note: since this quest involves a vanilla NPC, it may be removed or reworked in the upcoming Poison Song release of Tamriel Rebuilt. You might literally have only a few months left to experience this excellent quest.
Stendarr Tower Haunting: A ghost haunts a tower within Castle Old Ebonheart. Multiple solutions, visible consequences, and meaningful lore expansion: this quest really has everything.
Tamriel Rebuilt: A Tamriel Rebuilt inside joke extravaganza. Sload soap is not soap, constant content revisions, and the rest of the running gags all come together here.
Where Has the Horse Gone?: Ever wondered why there are no horses in Morrowind? Here’s your answer. Update: Upon posting this document to the Tamriel Rebuilt Discord server, I was informed that this quest will DEFINITELY be cut or remade in the Poison Song release. So do it and do it now, because it’s a highly entertaining story that you will miss out on later.
Omaynis
A Fishy Kobold: An opportunity to talk to a kobold. Honestly, that’s reason enough to do this one.
Remnants of Resdayn: A fascinating bit of lore expansion focused on the era of Lord Nerevar.
The Statue: A quest with clear, visible consequences. You will feel like your actions have left a tangible mark on the game world.
Port Telvannis
A Disobedient Husband: As UESP aptly summarizes it: “Resolving a domestic dispute with attempted murder? It’s got to be Port Telvannis.” Honestly, that description says everything that needs to be said.
Lost in Translation: A simple but clever quest involving a Dunmer who speaks only “old” Dunmeris. As a non-Dunmer, you’ll need very high Intelligence to understand him. My favorite part is getting to shatter his snobbish assumption that outlanders couldn’t possibly comprehend his language by insulting him in it.
Shipal-Sharai
Haunted Instrument: Yet another ghost-related quest, once again one that makes good use of the Tribunal Temple’s Speaker for the Dead feature. I just cannot stress it enough how much I appreciate that TR has introduced this feature/mechanics and it was not sidelined after the initial questline.
Painting Reclamation: One of the most exciting thief-focused miscellaneous quests in Tamriel Rebuilt: steal a painting from a noble household and replace it with a convincing replica.
Stormgate Pass
Gweiwen’s Slave Trouble: A conflict between a slave hunter and an escaped slave, complete with a hilarious and surprising plot twist.
Teyn
Lighthouse Keeper’s Hospitality: Think True Crime meets a particularly memorable quest from Oblivion’s Dark Brotherhood questline.
Meet the Mother-in-Law: A woman is being hounded by her mother and, in a bid for independence, the woman lies about being engaged. You’re asked to play the role of her future spouse. Bonus points for being explicitly LGBTQ-friendly: you can complete it as a female character, with dialogue that properly accounts for that.
Vodunius Nuccius: After helping Vodunius Nuccius back in Seyda Neen, you’ll run into him again on the mainland, starting in Teyn. Follow your old friend’s footsteps and assist him in his next adventure. After all these years, you finally get to see the fate of this vanilla NPC.
Volenfaryon
Getting Rid of Vildaryn Terano + Expedition to Barzamthuand + A Man in the Crystal + Blood Ritual of Volenfaryon: A connected series of quests involving an outcast tribe led by three Mabrigash(es) at Volenfaryon, as well as a master enchanter who has (more or less) become an immortal magical crystal. It’s a truly unique set of encounters.